Web 2.0

Virtual Worlds, Web 3.0 and Portable Profiles

Aug 27th, 2006 | By Gary Hayes | Category: Cross Media, Distribution, Featured Articles, Games, Innovation, Media Personalizing, Metadata, Personalization, Portals, Profiling, Revolution, Second Life, Social Software, Targeting, Virtual Reality, Web 2.0, Web 3.0

I have posted prolifically about MUVE’S (Multi User Virtual Environments) in the past, concentrating mainly on the ever customisable Second Life. It is interesting to watch the buzz spreading and consider if virtual worlds are really web 3.0, I think so. A quick look at the evolution of the intraweb from the mid 90’s. From [...]

Popularity: 18% [?]



Watch YouTube, Google Video and iTunes on your TV

Aug 26th, 2006 | By Gary Hayes | Category: Devices, Distribution, Media Personalizing, On-demand, Portals, Social Software, TV, Web 2.0

Now I generally dont blog about devices because as we know ‘it’ is about experience design, stories, easy to use tools and elegant product design - and no, I am not on commission but this product for me is media distribution come full circle. I have personally been through the cycle of

Web TV (the boxes [...]

Popularity: 9% [?]



Heritage brands washed away by web 2.0 Tsunami

Aug 12th, 2006 | By Gary Hayes | Category: Creativity, Cross Media, Distribution, Interactive TV, Media Personalizing, Personalization, Production, Revolution, TV, Web 2.0

I was quite shocked when I heard the news that TOTP (Top of the Pops) is to close down after 42 years and some 2100 episodes. Is this the first of many major ‘heritage’ media brands that are just becoming irrelevant in today’s easy find, on-demand and share with everyone emerging media landscape? Will many [...]

Popularity: 18% [?]



Social Synch TV. The Cross-Media Trigger

Jun 18th, 2006 | By Gary Hayes | Category: Creativity, Cross Media, Distribution, Interactive TV, Interactivity, Media Personalizing, Metadata, Mobile, Personalization, Search, Social Software, TV, Web 2.0

What goes around comes around. Google picks up where many have failed in synchronising TV and web 2.0 - “Google developing social and interactive television applications for ‘mass personalization” is the ZDNET header.
About six years ago, just at the dawning of interactive TV in the UK a few companies were trotting their cross-media wares to [...]

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Alternate Reality Games in Virtual Spaces

May 27th, 2006 | By Gary Hayes | Category: Alternate Reality, Creativity, Cross Media, Distribution, Featured Articles, Games, Media Personalizing, Personalization, Production, Second Life, Social Software, Story Telling, Transformation, Virtual Reality, Web 2.0, Web 3.0

Ok the title sounds a little ’space cadet’ and paradoxical but bear with me on this one because the implications go way beyond the focus of this post which is a quick orientation and guide to non-scripted but organised ’social play’ inside a virtual world and a great way to plan a Real World Alternate [...]

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The Personalization of Second Life

May 20th, 2006 | By Gary Hayes | Category: Alternate Reality, Games, Innovation, Media Personalizing, Personalization, Portals, Revolution, Second Life, Social Issues & Privacy, Social Software, Story Telling, Transformation, Web 2.0, Web 3.0

What is driving the current shared, participatory virtual spaces? Giving audiences seemingly unlimited personalization and social structure, means big business, if it can be contained within a walled garden where everything you do is chargeable. A phenomenal strategy driving all web 2.0 services at the moment. Second life now with 200 000 plus subscribers and [...]

Popularity: 9% [?]



BBC to play the Web 2.0 Game

Apr 26th, 2006 | By Gary Hayes | Category: Distribution, Innovation, Media Personalizing, On-demand, Portals, Social Software, TV, Web 2.0

A piece of advice, don’t do it just because you can. As reported by Reuters a pre-release of Mark Thompson’s state of the BBC’s relationship-with-audience speech. He obviously makes references to the much talked about Integrated Media Player (again!) but interestingly talks directly about personalized content, echoing my question to Ashley a couple of weeks [...]

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