Another selection of my items cross-posted from another of my original blogs, lamp watercooler.
The Ulitmate Mashup Launches – Sport, MMOG & Social Virtual World – 16 Oct 08
Football Superstars is the world’s first Virtual Football World. An entire online virtual world designed by football fans exclusively for football fans, where you can enjoy a massively multiplayer experience on your PC.
A service that I have been keeping an eye on because of it’s skill in combining passionate sporting fan behaviour with sticky gaming and persistent virtual worlds is Football Superstars. As well as the EA sports game type component there is the ubiquitous inworld micro-economy, buying virtual sporting goods ala Second Life and it has enormous potential for advergaming, cross branding, sponsorship and of course cross-reality (real footy alongside virtual – and combined leader boards etc:). I was one of the ones on the beta group and a few days after launch, there are 3000 registering every day with 100 000 already using it. This has been in the planning stages for 4 years and the team of 80 developers are about to make a big splash methinks! From the UK Telegraph
Football Superstars is a cross between Second Life, the virtual world game, and traditional football games such as Championship Manager and the Fifa football series.
Players can download the game and develop their football skills before participating in full 11-a-side games and, if they become sufficiently skilled, being picked for representative games and eventually international tournaments.
Off the pitch, players will be able to socialise and spend their wages in a virtual world of restaurants, bars, clubs and shops.http://au.youtube.com/watch?v=ko84YV296QE
The Nottingham-based startup, has invested more than Â£5m over two years in creating Football Superstars with a team of 80 programmers.
Although the game is free to play, players will also be encouraged to spend real money on virtual clothes, boots and cars.
All the players on the pitch will be controlled by real players and they will be able to call to one another in real time using headsets and using 3D sound technology.
An unlimited number will be able to play at any one time.
The game will be another addition to the profitable Massively Multiplayer Online Games (MMOG) market. World of Warcraft, a fantasy virtual game, is the most popular and has almost 11 million paying players worldwide.
More than 100,000 people have registered and the company yesterday claimed that new registrations were running at more than 3,000 a day.
Games such as FIFA 09, produced by Electronic Arts, have recently introduced online elements that allow players on opposite sides of the world to compete against one another.
iPhone as Serious Musical Instrument? – 7 Nov 2008
There have been a few iPhone apps that suggest where things are heading, not necessarily with the iPhone as musical instrument (it is still a small toy) but with musical instruments of the future. The multi touch, inertia driven interface at larger scale is going to be very interesting as well as the proximity and connected element to those around you. I have been using toys like the realistic guitar and various drum machines and percussion effects for over a year now, but do like the new crop of instruments such as the free uFlute and the Ocarina from Smule. The video below shows the ocarina being used in ensemble mode, I am still learning the key combinations to get a decent range on it, but it is starting to feel, musical! Back to my ‘non virtual’ harp, soprano sax, guitars, aftertouch keyboard midi controllers, clarinet etc: yes the real ones!
I must say though one of the fantastic features of Ocarina though is the global view ‘lurk’ mode. When I activated this it started to feel a little like the opening of the film contact – a distant globe rotates and around it hovers music from individual players (in countries around the world) who are using the Ocarina in real time, and given the dreamy, reverberant sound it began to feel like humanities call out into the void…quite special. The video I did above captures a sense of it and it reminds me forcibly of Twittervision and the like.
Ocarina is the first true musical instrument created for the iPhone. Both experts and beginners will be amazed by this innovative player. Ocarina is sensitive to your breath, touch and movements, making it even more versatile than the original. Unlike other musical applications, there are no pre-compiled riffs so musicians will find unlimited opportunities for self-expression. Advanced options allow you to choose between diatonic, minor and harmonic scales. Or channel your favorite video game adventurer with Smule’s Zeldarian mode.
Also, like most Smule products, Ocarina is a social application. Tap on the globe icon and you will see and hear other Ocarina players throughout the world. The globe view will highlight the source of the music. Rate your favorite performances so that others may benefit from your judgment. Name your Ocarina if you want listeners around the world to identify your performances. With this robust application beautiful music is created, appreciated and shared.
Japanese Street Ads Detect You – 26 Oct 2008
A bit Minority Report Advertising beta 0.9a – Using motion detection on the street in Tokyo to advertise a Swedish Reality TV program called Big in Japan. I love the idea that your motion past a full length ad hoarding causes the image to come to life (well it starts flashing cameras and makes you the star) but that incessant screaming – please! No! It wasn’t clear if actual pictures are taken of the unsuspecting pedestrians, but heh it doesn’t really matter – they were famous for 5 seconds at the local bus shelter.
These billboards are equipped with motion detectors and speakers. As people go by they set off crazy japanese fans, cheering and taking pictures of them.
Ad supported A-list Web Programming at NBC – 9 Oct 2008
NBC have taken a bold step in making it clear that it is ramping up quality programming exclusively for the web reported by AdAge. Although the episodes are in the 4-5 minute range they will have high production values as if made for prime time TV. The whole initiative is seeking key advertisers to be there at the outset to fund some of the costs. From the article…
Brent Weinstein, CEO of 60 Frames Entertainment, said having more big-name talent attached to more web-based projects has enhanced the appeal of these shows to advertisers. “Given the choice between really good content and really bad or average content, more often than not, consumers are choosing the good. And advertisers are learning it’s a more important way to reach their intended consumers,” he said. Added Mr. Death ( VP, NBC Universal Digital Studio): “Perhaps 12 months ago, A-list talent wouldn’t jump into anything in terms of a web series. But now it’s OK, and in fact they’re coming to us with ideas and projects.”
and it seems like they are attracting big names in heritage media circles pulling top script writers into this new medium which can only be a good thing as in truth the further we move from wannabees or web designers writing stories for the web the better – now onto games 🙂
But unlike a lot of web-based TV shows, NBC.com‘s offerings use name actors and TV-quality production values. The lineup, co-produced with 60 Frames Entertainment, includes everything from reality competition series to scripted dramas from high-profile writers such as “The Bourne Ultimatum” scribe Scott Burns (comedic drama “Love at First Sight & Other Dangers”) “Oz” creator Tom Fontana (crime drama “Men With Guns: The Assassins”) and “Big Fish” screenwriter John August (quirky comedy “The Remnants”).
LOST Extends Virtually into Second Life – 24 Sept 2008
There have been a few TV shows that have offered new and immersive experiences into collaborative virtual worlds notably MTV with Laguna Beach, The Hills, Pimp My Ride and others into There.com as well as CSI and BigBrother (that I wrote about 2 years ago) into Second Life – and lots more. The latest entrant looks far more suited as a match for Second Life, as it more naturally reflects the story environment – being a rather deserted, desert island.
As it says in the video about this more experiential extension to LOST – “explore the island by yourself” – “or with other fans” – “find secret places” – “live like a lostie” – “or help the dharma initiative” etc etc: Couldn’t see a lot of story in this build so I suspect created by a small peripheral team?
More info at SL Lost.
I came across your blog via your slideshare presentations and I thought you might be interested by this service: www.cmune.com. It is a kind of cross-platform social 3D application. The first content published is on web (mac/pc), facebook and Apple Widget.
Hi Ben, Great use of Unity and with a nice Crysis feel to it! I popped into a few games but then kept getting server errors (mac and flock) but can see the potential for dip in and out games that truly work from iPhone to web browser to Wii to Touch screen in cinema foyer etc etc: Great job – now where do I go to chat and make a nice social pad 🙂
Having recently blogged about the iPhone Ocarina I thought I’d see what other Aussies had to say about it. Despite you well and truly getting the jump on me – I must admit I hadn’t even heard of the Ocarina – it’s been fascinating watch the rise of the iPhone as a musical instrument. I completely agree with you that the power of Ocarina lies in the social element – it takes it from being a mere instrument to something that truly takes advantaged of wireless connectivity and the converged mobile device (I think having to blow into the microphone to play it is sheer brilliance). What next I wonder – a worldwide jam with any other Ocarina player? Kind regards, Pete
Pete Luetjens’s last blog post..Who needs REAL instruments when you’ve got an iPhone?
Really good Post! Very Helpfull! A Big Thank YOU! In other words Brilliant! Thanks for taking the time to share.
I love Football Superstars, I think it could become a massive success in the years to come.
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