Jul 272011
 

OK not really a Dummies guide as there are some complex elements in here,  but one has to use whatever memes are in vogue 🙂 A few weeks ago I was commissioned by Screen Australia to write a very basic structure & guide for producers relatively new to multi platform content to structure & document their propositions, after they have developed the ‘audience centric’ concepts. This has just been published on the Screen Australia site as a digital resource for those needing to document projects for transmedia productions.

Continue reading »

May 222009
 

heavyrainAs is my curse I gave another overview introduction presentation last week on films made with games engines aka machinima. I then ran a workshop on the production process and techniques particularly looking at dedicated machinima tools through to games engines – now my YouTube machinimas have gone past 300 000 must be doing something right for some!  But one of my key points in my intro talk was the exponential evolution of the form. It has moved away from dodgy, quick gag,  non-lip synch first person shooter ‘head-shots’ through to quality tales – emotional drama, visually entrancing alongside real character led comedy. Add to this the fact that many machys are at a quality now to rival tradtional animation (see examples below).

So all speakers referred to story, quality writing but also the importance of being true to the culture of the existing game world (more at the bottom). Here are my opening slides showing key examples, classified into my categories as to what machinima is created for:

Continue reading »