Some of my 2008 reflections on Virtual Worlds, reflected elsewhere
Reflections by me? Been a bit slow off the mark blog wise this year as endless layers of projects...
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by Gary Hayes | Jan 7, 2009 | Personalisation, Virtual Worlds | 1 |
Reflections by me? Been a bit slow off the mark blog wise this year as endless layers of projects...
Read Moreby Gary Hayes | Jul 20, 2008 | Virtual Worlds | 11 |
Fed up with your avatar having to live inside a wall-garden world? Want to bring it out into the...
Read Moreby Gary Hayes | May 6, 2007 | Virtual Worlds | 1 |
NOTE: Based on my sticky post ‘The Brand Owners Guide to Joining the Metaverse”. As promised a rough transcript of my keynote talk to CeBit last week based on my experience of actually building some Second Life sims,...
Read Moreby Gary Hayes | Feb 4, 2007 | Metaverse, Recommendation Agents, Virtual Worlds | 5 |
or thirteen non-exhaustive tips for organisations considering becoming stars in the new web 3.0...
Read Moreby Gary Hayes | Dec 6, 2006 | Alternate Reality, Cross Media, Interactive TV, Metaverse, Streaming, Transmedia, Virtual Reality, Virtual Worlds | 0 |
The Relentless March of Channels and Formats into Second Life Rather than just referring to the...
Read Moreby Gary Hayes | Jul 22, 2006 | Alternate Reality, Metaverse, Recommendation Agents, Virtual Reality | 3 |
A quote to start off yet another Virtual World post… ‘“Nothing exists except atoms and empty space; everything else is opinion’” Democritus (Greek philosopher, 460-370bc) We live in a world where...
Read Moreby Gary Hayes | Jun 2, 2006 | Alternate Reality, Cross Media, Interactive TV, Metaverse, Mobile, Recommendation Agents, Streaming, Transmedia, Virtual Worlds | 1 |
…and the never changing human. Senor Hontar: “We must work in the world. The world is thus.” Father Altamirano: “No Senor Hontar…thus have we made the world. Thus have I made it” Final lines...
Read Moreby Gary Hayes | May 20, 2006 | Alternate Reality, Metaverse, Personalisation, Privacy, Recommendation Agents | 0 |
What is driving the current shared, participatory virtual spaces? Giving audiences seemingly unlimited personalization and social structure, means big business, if it can be contained within a walled garden where everything you...
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