Mar 092011
 

I was interviewed by Andrew Collins in December’s Hyper Magazine about Social and Augmented Reality gaming. Hyper magazine is a great game monthly and a regular buy for me with its pretty solid reviews and impartial editorial for the game world as well as some forward looking features. The gaming industry is close to a precipice as games spill out into the real world (as I have blogged about many times before!) so I thought I would publish the article (and my interview on which much of the article is based) this week as the race for the augmented reality, locative game space trophy truly begins and the contestants line up on the starting grid…

  1. Sony with it’s NGP virtual treasure hunts
  2. Nintendo’s 3DS games in the real world AR launch
  3. a multitude of Android AR game apps in development/release and in case you missed it
  4. about to be released the iPad 2 with it’s dual camera support for Augmented Reality locative games and all the iPhone AR apps that will flood across
  5. and of course

Mid to late 2011 is going to be significant – a fun, social, locative augmented reality game nirvana. Perhaps the real battle though is going to be between locked down, TV room, single player console gaming vs open, social, locative casual AR gaming? Interview after the cover…

KINDLY REPUBLISHED © HYPER – THE MAGAZINE FOR GAMERS DECEMBER 2010


 

Traditional game developers are extending the gaming experience beyond what appears on the retail disc and into the social realm, rewarding players for exploring media outside of the console and the PC.

Andrew Collins takes a look at what’s on offer

Casual social networking games have exploded in popularity recently, with a bunch of casual game developers popping out of the woodwork producing low-tech but addictive games. Now traditional game developers and publishers have joined the party, seeking to adapt the trend to their own needs, and their own games.

This bleed of PC and console games out into social networking services has immense potential. There’s a whole world of cool stuff going on right now, and even greater stuff just around the corner – that has the potential to change the way we game completely.

You probably already know the most basic form of this blend of traditional and social gaming: the automatic status update. Many games now will notify your Facebook or Twitter contacts when you accomplish a goal in-game.

It’s unfortunate that this is the most recognisable example of this trend; at best, it’s annoying, and at worst, it’s annoying as hell. Do you really care that your flatmate’s cousin’s boyfriend just unlocked an achievement in FIFA 11? How do you feel when he unlocks 10 in the space of half an hour, flooding your social networking news feed?

Fortunately, developers have realised this and have moved on to integrating gaming and social networking in more interesting ways that suit us all.

WHY IS THIS HAPPENING TO ME?

Before we look at these developments, it’s worth looking at why the games industry is embracing social networking.

As we found out in issue 204, the market for casual social networking games is booming, generating ridiculous amounts of revenue for those lucky or smart enough to have a finger in this lucrative social pie.

But the learned readers of Hyper are not the only ones who have cottoned on to this fact. Traditional games developers and publishers have seen the sheer number of people drawn into this social gaming trend, and have realised that it could work for them – not as a direct source of revenue, but rather as a form of marketing.

Put simply, every time you tell your 600 Facebook friends what game you’re playing, you’re giving the publisher 600 free ads for their game, and giving the game your own personal stamp of approval. Congratulations! You are advertising space.

Gary Hayes is an expert on the relationship between games and social networking. He has a terribly long bio – far too long to reproduce in full here – with experience in TV, music, virtual worlds, game production, lecturing, and many, many other things. He’s most succinctly described as a `transmedia guru’ – someone who dwells in the overlap of different mediums.

According to Hayes, this venture of traditional gaming into social networking isn’t a short lived gimmick that just a few companies are toying with – it’s now a necessity for developers.

“From an economic point of view, given the massive rise of social games over the last couple of years, and the decline in console games generally (in June of this year there was around a 10% drop in total game industry sales, down to about $6.7 billion), traditional games developers – EA and Ubisoft and so on – are looking at social gaming as really a pretty important part of the mix that they need to be involved in,” Hayes says.

“It’s part of their survival,” he says. “There’s a quote from Alex St. John [DirectX creator and social gaming producer] who says that if a game doesn’t have a social element, it’s going to be dead before it starts out, in the future.”

BETTER MODELS

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Jan 172011
 

Social media is a humbling experience much of the time. For one it is a super fast barometer of many aspects of our digital persona made up partly of a) our online influence, b) what people ‘feel’ about you (sentiment) and c) who we are connected too but more recently with the introduction of Twitter Lists we now have an element of ‘labelling’ aka ‘tagging’. Like most I am not keen on being pigeon holed, filed and rubber stamped as ‘this kind’ of person or someone who only ‘thinks/creates/is involved’ in those things, but I was fascinated this morning in doing what Laurel Papworth did some months ago, looking at how others saw me based only on my Twitter activity.

I have currently been added to 700 lists (which I think is up in the top 10% or so?) –

the key of course is that these lists are created un-prompted by those they follow, they have selected ‘you’ quietly in the background to be a part of a personal filter, carefully structured by users who want a way to distill the vastness of a 140 character universe of noise, that is twitter – making lists for themselves of a few key personal influencers through to hundreds of sharing tweeters across several lists on quite broad topics, the lists themselves followed by thousands.

There were over 6.5 million twitter lists at the start of 2010 so I suspect at least double that for 2011 according to TNW and there are hundreds of tList directories on the web now such as ListAtlas that focuses on the most popular lists such as 22 000 following the @bieberarmy :: justinfollowplease list of 91 fans who “want to be followed” by JB himself or  38 verified world leaders compiled into this list @verified :: World Leaders followed by 15 000 or so. But back to my own little world…I am not sure if the lists below represent ‘who I am’, especially as 75% of my twitter activity is sharing links, but they certainly represent areas I work in and am interested by.

… without further ado – I quickly used TextWrangler to pull out key words and broke the 700 lists (I am on) into smaller ‘categorised’ batches. This serves as a one stop shop for me to dip in and out and decide which lists I will follow and for you to possibly find ones you may find of interest.

What do your lists say about you?

TRANSMEDIA

  1. http://twitter.com/tlists/transmedia-995 The most listed Tweeters on 37 lists about Transmedia
  2. http://twitter.com/#!/aliciakan/transmediatweeps Teaching me a little bit more about transmedia, everyday
  3. http://twitter.com/#!/annabelroux/transmedia
  4. http://twitter.com/#!/matthanson/screen-bleed Media theories & futures in a multiplatform world.
  5. http://twitter.com/#!/brand_candy/transmedia-storytelling People interested in transmedia storytelling
  6. http://twitter.com/#!/bulldogmi/isthistransmedia A list of crossmedia, transmedia and storytelling tweets
  7. http://twitter.com/#!/Ch_Larue/transmedia
  8. http://twitter.com/#!/daniele_ferrari/crossmedia-transmedia
  9. http://twitter.com/#!/DilemmaLA/transmedia
  10. http://twitter.com/#!/eceilhan/transmedia
  11. http://twitter.com/#!/FilmThreat/transmedia-artists A self-updating filtered list of people I follow (generated by http://twitter.com/#!/formulists)
  12. http://twitter.com/#!/FLB_AlainThys/media-innovation tweets about media innovation, crossmedia, transmedia and other interesting media developments
  13. http://twitter.com/#!/frank_tentler/transmedia-avangard List of Transmedia and Transmedia Storytelling Avangard on Twitter
  14. http://twitter.com/#!/geoffreylong/transmedia Scholars and practitioners in transmedia.
  15. http://twitter.com/#!/helloflow/worldoftransmedia all people you want to follow on transmedia storytelling!
  16. http://twitter.com/#!/ivanovitch/transmedia People working in, interested in, thinking about Transmedia.
  17. http://twitter.com/#!/jlsimons/transmedia TM
  18. http://twitter.com/#!/KH_enthu_Ziasm/transmedia well, are you transmedia ready ?
  19. http://twitter.com/#!/melaniemcbride/gaming-transmedia-10 Makers, observers, researchers and players of games/transmedia.
  20. http://twitter.com/#!/nouners/transmedia
  21. http://twitter.com/#!/nwangpr/transmedia This list follows those who are exploring new storytelling opportunities for brands and agencies.
  22. http://twitter.com/#!/nyuji/transmedia
  23. http://twitter.com/#!/onceuponaword/transmedia A list of people who regularly tweet smart things on transmedia
  24. http://twitter.com/#!/pascalmory/transmedia
  25. http://twitter.com/#!/paulalexgray/transmedia
  26. http://twitter.com/#!/Pixel8studio/transmedia Stories to be told.
  27. http://twitter.com/#!/pseudonymDK/transmedia Important people to follow to learn more about transmedia
  28. http://twitter.com/#!/Sarn/transmedia-2
  29. http://twitter.com/#!/tactica/transmedia
  30. http://twitter.com/#!/TedHope/transmedia
  31. http://twitter.com/#!/WebVideoMedia/transmedia-storytelling
  32. http://twitter.com/#!/nativeshell/trans-incidental Transmedia news and peeps

NEWER MEDIA

  1. http://twitter.com/#!/thatgreg/new-media-2 People actively changing the way media is created and ultimately consumed.
  2. http://twitter.com/#!/chicklitgurrl/new-media-9
  3. http://twitter.com/#!/ftiwa/new-media
  4. http://twitter.com/#!/iamlowetion/new-media
  5. http://twitter.com/#!/Morgan_Flood/new-media
  6. http://twitter.com/#!/pascalroeyen/new-media
  7. http://twitter.com/#!/RichGarner/new-media

AUGMENTED REALITY

  1. http://twitter.com/#!/AaronMarshall/augmented-reality Cool folks tweeting interesting things about Augmented Reality.
  2. http://twitter.com/#!/ayaLAN/augmented-reality
  3. http://twitter.com/#!/Balubab/augmented-reality Augmented Reality universe
  4. http://twitter.com/#!/bobbyverlaan/augmented-reality
  5. http://twitter.com/#!/BrianSe7en/augmented-reality
  6. http://twitter.com/#!/chrisgrayson/augmented-reality-peeps People & Companies involved in Augmented Reality, as well as AR Blogs
  7. http://twitter.com/#!/claudiochea/augmented-reality-ar
  8. http://twitter.com/#!/fbeeper/augmented-reality
  9. http://twitter.com/#!/Franck_Briand/augmented-reality
  10. http://twitter.com/#!/jamesalliban/augmented-reality
  11. http://twitter.com/#!/renatefischer/ar
  12. http://twitter.com/#!/konterkariert/augmented-reality
  13. http://twitter.com/#!/mikeyjhay/augmented-reality
  14. http://twitter.com/#!/RWW/augmented-reality
  15. http://twitter.com/#!/eduardovalencia/augmentedreality
  16. http://twitter.com/#!/tomyun/ar
  17. http://twitter.com/#!/GaryPHayes/alternate-augmented
  18. http://twitter.com/#!/siyann/immersive virtual worlds, augmented reality, immersive experiences
  19. http://twitter.com/#!/dromescu/ar Augmented Reality
  20. http://twitter.com/#!/jlapoutre/mobile-ar Mobile Augmented Reality

INTERESTING, THOUGHT LEADER & MINDS

  1. http://twitter.com/#!/_Antonella_/ar-thoughtleaders
  2. http://twitter.com/#!/9dimension/brightside bright ppl
  3. http://twitter.com/#!/owlark/interesting-people-a1 Great people: listed or interested
  4. http://twitter.com/#!/InShot/thought-leadership James Grant Hay’s Thinking Out Aloud
  5. http://twitter.com/#!/7seashell/interesting-people
  6. http://twitter.com/#!/torridluna/minds
  7. http://twitter.com/#!/BlessTheTeacher/interesting-people
  8. http://twitter.com/#!/CelticWitch99/no-idea-but-interesting
  9. http://twitter.com/#!/holla_tweet/interesting-ppl
  10. http://twitter.com/#!/LMurphy140/from-far-far-away non local interesting
  11. http://twitter.com/#!/ManuCedat/interesting-people
  12. http://twitter.com/#!/Marcey_H/interesting-people
  13. http://twitter.com/#!/MikeFreyParadux/bloggers Bloggers! Check these wonderful blogs by interesting tweeps.
  14. http://twitter.com/#!/OwenKelly/people a miscellaneous assortment of interesting people
  15. http://twitter.com/#!/paolonieddu/insight-and-cool-shit Links to interesting stuff
  16. http://twitter.com/#!/robbnotes/interesting
  17. http://twitter.com/#!/sonjagottschalk/interesting
  18. http://twitter.com/#!/WayneNH/interesting-watch

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Sep 222009
 

I have been lucky to know Jim Shomos for nearly five years over here in Oz. The first time I met him I was actually mentoring him at a two day networking event in Melbourne and he had a new project called ‘Forget the Rules‘. Like most ‘pushing-the-envelope’ project discussions at these emergent media development labs around the world, they tend towards a list of ‘feature wish lists, bells and whistles’ that are unlikely to see the light of day – not because they are particularly blue sky but more about the time, effort and funding required to get perceived ‘unknowns’ off the ground. So I was delighted to see Jim and his colleague Paul Baiguerra persevere  during 2004/5 and create this first, notable innovative production.

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14 pages