Gary Hazlitt, Gazlitt and me take a ‘break’ in over fifty worlds comprising the current metaverse, here is the holiday video…
I am doing a commercial report and curriculum development on the evolving range of social virtual worlds and have recently ventured into fifty of them to review and sample the culture, creative, business and educational potential. On my travels I got out my virtual camera and decided to capture a bunch of small vignettes which quickly turned into a body of audio visual delights – so decided to create a nice seven minute video for posterity.
I thought I would share the video publically as it demonstrates how ubiquitous, popular and streamlined many of these spaces are becoming across the intraweb / ‘cloud’. With over 300 million frequenting or registering for the non-game based worlds and millions of new investment in 2nd and 3rd generation services there seems to be no stopping them…Enjoy the video (UPDATE: now standing at over 55 000 views!)
A few immediate things that struck me on my travels:
- That there are quite a few worlds now getting their balance on the shoulders of Second Life and really getting to grips with the social networking aspects vs the 3D’ness
- There IS a balance between a social space and an ‘agreed’ advertorial world – “you give me valid experience, I accept a level of advertising”
- A few new entrants realise that using a fully fledged, 3D game engine as the client for what is in the end a glamorous 3D facebook and requiring a high spec’d PC is not the best way. Second generation services like vSide have followed a good middle ground
- As I reported a few days ago the ‘layered-over-the-2d-web’ version of these worlds such as RocketOn Exit Reality and Weblin show great usability and promise
- Some worlds are demonstrating the precursor to photo realism and smooth motion while others have as much ‘immersion’ by providing intimacy with your friends in more cutesy environments
- Many of these worlds operate without the hype we have seen with Second Life and have slowly been building up large communities. Beware any world that tries to launch on hype, as most of these worlds are still in adolescence and not ready for mainstream
- The Metaverse is a world of connected worlds, how/when/if they are connected will be a real challenge from a technical and standardisation perspective. Especially as a few are starting to concentrate on themes, music, sport and probably in the end very defined niches – fly fishing social world anyone?
- It is important for those who are supposedly representing or blogging about ‘the metaverse’ to get in there and try these services – beyond registering and wandering around for only 10 minutes (I could name several who haven’t a clue!) but…
- There are not enough hours in the day to attempt to truly engage with each world but it is amazing how adept you become at spotting flaws and innovation when you put the effort in
- lots more to follow from the official report in a future post…
KZero are turning out to be the best resource on the planet, tracking Social Virtual Worlds and their latent potential. They gave me permission to publish/post this great chart with a great stab at putting many of the worlds in the video across content sectors.
Here is a list of the worlds featured in my video in order of appearance:
- Kaneva
- YoVille (in Facebook)
- RocketOn
- Prototerra
- Gaia Online
- HiPiHi
- Google Lively
- Habbo Hotel
- Laguna Beach (vMTV)
- Whyville
- Twinity
- Cyworld
- Football Superstars
- Weblin
- IMVU
- Second Life
- Club Penguin
- Active Worlds
- vSide
- A Tale in the Desert
- Barbie Online
- Amazing Worlds
- Webkinz
- Worlds.com
- Spore
- Exit Reality
- and 15 others including SpineWorld, Stardoll, The Manor, There.com, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza
Video details:
The ‘Social Virtual’ World’s A Stage
A Film by Gary Hayes © Personalizemedia 2008
www.personalizemedia.com
“This is not a Game” – Music composed and performed by
Gary Hayes www.korkyt.net
That video is pretty cool.
I\’d never heard of RocketOn or vSide. Both of them looked interesting in different ways… I gotta try them out.
Also, one of quotes was repeated twice…
Great video – really nice overview.
JayJay
THanks JayJay,
I discovered quite a few new ones myself on the trip! I loved vSide particularly for many reasons and can see this model going from strength to strength. RocketOn has real potential too as a ‘layered virtual world’ meaning you can quickly dip in and out of the ‘avatorial’ experience.
Yes the old quote, I spotted that and fixed in the super high rez version – but YouTube should have a replace option!
Will update the video regularly with new entrants…
This is really great.. I didn\’t know of a few of these and will have to check them out. You did miss a very interesting site that Kzero has been tracking for sometime now: www.zookazoo.com. Its one of my daughters favorites, so I thought I would share. Thanks!
Great, Gary, this is so helpful and will save many of us a lot of hours. Thank you very much for sharing. Hanno of Campus Hamburg @ Buero X Media Lab (Xon Emoto in SL)
I like the video, great quality, a good way to quickly compare the look of the different technologies. However, you seem to have missed out the Web based Blink 3D. Here is our demo video
www.youtube.com/watch?v=VDSAw9dJXQw&feature=PlayList&p=4958F1580C5E125F&index=0
Here are a bunch of videos of different Blink 3D worlds created by our users:
www.youtube.com/user/PelicanCrossingInc
I particularly like this one:
www.youtube.com/watch?v=roU_UBMwK8Y
> The Metaverse is a world of connected worlds, how/when/if they are connected will be
> a real challenge from a technical and standardisation perspective.
I totally agree, so you may find inDuality interesting, it is attempting to solve this problem: www.pelicancrossing.com/inDualityInfo.htm
Also you might find my white paper on the Metaverse 2.0 interesting: www.pelicancrossing.com/WhitePapers/TheMetaverse20.pdf
Thanks Aaron, Hanno and Clive
Will definitely check out Zookazoo, think it was on my list but at the end, z 🙂 Seriously there were a few very young kids worlds I left out but will add in the next update which will save Hanno event more time!
Clive thanks for the links and white paper link (will read later) – I checked the videos and one thing struck me – Blink 3D is not a social world – my compilation was about spaces that people can meet and be social or co-creative, inworld. All your videos were models delivered onto the web? Is this right? Induality looks very interesting and I am keen to find out like ExitReality if it supports users inside it at the same time, vs it again being a technical ‘map 2D web into 3D?” Cheers
Hey Gary,
Great video, my favourite bit was you and Laurel rocking out in Twinity.
\\\’ It is important for those who are supposedly representing or blogging about ‘the metaverse’ to get in there and try these services – beyond registering and wandering around for only 10 minutes (I could name several who haven’t a clue!)\\\’
Although I dont claim to represent or blog about the metaverse, I think blogging about sociala media, I have obligation to check out metaverses. I think me passing judgement after on a little time on the knowlegde I have about Second Life is a little unfair. I am going to go back with an open mind, thanks for mapping out all the worlds for me though ; )
> Blink 3D is not a social world
Blink 3D is a virtual worlds development platform with all the features you would expect to find in such a development tool. It is up to the creator of the virtual world if they want to enable the multi user chat and avatars which takes about 4 mouse clicks. So yes you can have multiple people in world chatting, each with an avatar or they could be avatarless, again entirely up to the designer of the world. All the videos were of web based virtual worlds or 3D environments, some of which were multi user. When the video was created we were in first person mode so the users avatar was not visible. For example: www.flickr.com/photos/7968513@N02/2647660968/in/pool-741893@N24 This is a screen shot of the themed world for the fan-fiction book James Potter and the Hall of Elders Crossing, a sequel to the Harry potter series.
inDuality supports all the features you would expect for the rendered content. So if you entered Second Life through inDuality it would be just the same as if you were using the regular client except you are in a Web page or inside a Facebook or MySpace page. You can also move between virtual worlds using portals, etc. We demoed inDuality ar the virtual worlds shows last year. Since then we have released the initial version of inDuality with support for Blink 3D, and with support for Second Life and other virtual worlds next on the list. www.pelicancrossing.com/images/inDuality/inDualitySLFacebook.jpg
So yes, Blink 3D is not about putting 3D models on the web, Blink 3D virtual worlds are fully interactive with 3D sound, video, HTML materials, physics, networking and multi user. What\’s even cooler is that you don\’t have to be a programmer to make it all work. Most of those virtual worlds in the video did not contain any code written by the world creator.
Great video, thx!
Thanks Clive for the explanation and would be keen on having a look myself – being an average programmer 🙂 and InDuality sounds wonderful too – the more social virtual worlds we can have running in browsers the better – although I suspect you will still need a machine spec at the same level of the standalone if it is to make use of the optimum graphics of the platform – eg: SL running inside IE is not down converted? I find several of the plug-in worlds quite temperamental at the moment and look forward to a robust solution that InDuality sounds like it is becoming.
Best Gary
Gary,
Not sure if you are aware of the virtual worlds timeline a few of us are working on. It lists a lot of virtual worlds and milestone dates of launch and other history and events that are key as well. You might want to check it out and we would love to have you collaborate on it as well. 🙂
www.dipity.com/user/xantherus/timeline/Virtual_Worlds
Thanks,
Joyce Bettencourt
aka Rhiannon Chatnoir (in SL)
<iframe width=\
Thanks so much for that fantastic tour of virtual worlds and the time you took to provide links to all of them!
The the link to KZero is also much appreciated. Their sector map is going to be an excellent resource and I\\\’ve subscribed to their RSS feed.
KerryJ
education officer
education.au
aka Pandora Kurrajong
Hi Joyce – great timeline and using dipity a good move. Useful to have a date/service start list alongside other material from a great many sources such as how the worlds are iteratively changing, economic models, identity, design, look/feel, educational opportunities, technical standardisation etc etc: I really like the work of www.KZero.co.uk too who are standing on the shoulders of the likes of www.virtualworldsreview.com/ and a few other earlier groups. Happy to help out but often my time is spent getting my pixel hands dirty, so to speak in these new frontiers 🙂
[delicious] PERSONALIZE MEDIA» Last Post Social Media Virtual Worlds » 2008 Metaverse Tour .. twurl.nl/w6zfpw
Wow, I had no idea there were that many! I really like the Virtual Worlds by Sector – what a great overview! Thanks for the post!
-Jaime/Talking Books Librarian at talkingbookslibrarian.blogspot.com
Garry,
As a programmer a big, rich, easy to use API certainly gets my juices flowing and that\’s what we tried to do with Blink 3D. In fact I suspect Blink 3D has the most extensive API by far of any virtual worlds platform.
Yes the spec required to run inDuality is that same spec you would need to run Second Life for example with the standalone client, no magic here I\’m afraid. Unfortunately the technology needed to run virtual worlds is particularly complicated with many interactions and dependencies. Mix that with the myriad of different machine configurations that are out there and top it of with some buggy GPU drivers and the result can sometimes be less than stellar. Probably the biggest technical problem facing the industry currently is that some GPU drivers are buggy and sometimes the latest version has more bugs than the previous version, so the automatic mantra of update your GPU drivers is not always correct.
Heh, I’m in your SecondLife bit, standing around talking with my SL sis and a friend of ours. What are the chances! Cool video. (Would have been cool even if I hadn’t been in it. 😉
Very nice job done about virtual World ! 🙂
Thanks Jaime, Geoffroi and Kerry – glad you found it useful! Clive stick me on the Blink3D beta list – can’t wait…and Perry yes your a star! I did a shout out in the Ahern area when I film there, of course where all the cool ‘newbie and oldbies’ hang out 🙂
Also missing (from both your presentation as well as Kzero\\\’s map, as far as I can see) : MeetMe (by Co-core / Transcosmos) ( www.vintfalken.com/virtual-tokyo-meet-me-goes-into-alpha-stage )
Most interesting from their initial press release: Using maps found in GPS car navigation systems to recreate a digitalized Tokyo: in recreating a real life Tokyo, the system being utilized incorporates the digital mapping data used in GPS car navigation systems. The metaverse accurately depicts key landmarks that define the city. Further, the metaverse synchronizes with real life in depicting the seasons, weather and land value, to give a real life feeling for the users. Our goals is to have the real world overlap the experiences of the users in the ‘Meet-Me’ application.
They even have a whole virtual continent dedicated to Toyota now. ( www.vintfalken.com/toyota-metapolis-toyotas-very-own-virtual-continent/ )
Enjoying Gary Hayes’ video of Virtual Worlds tinyurl.com/65lxwq
That was really, really fascinating. Thank you for sharing your experiences in the virtual universe with us!
What kind of infrastructure will we need to support the virtual worlds coming online? Will (should) schools use them? is.gd/1LD2
LivePlace isn\’t out yet, but the leaked video shows it\’s definitely one to keep an eye on. www.techcrunch.com/2008/08/11/liveplace-to-launch-photo-realistic-virtual-world-rendered-in-the-cloud/
Thanks Roon – yes I covered that one a few weeks ago on one of my other blogs here. I do find it a bit smoke and mirrors and was really looking for worlds I could actually enter and communicate with others, rather than technical demos. But definitely one to keep an eye on!
Thanks Vint – just catching up and MeetMe looks like a great social virtual world to include on the next update, and a fascinating glimpse into good ole mixed reality 🙂
Just watched Gary Hayes’ Metaverse tour – very cool. tinyurl.com/65lxwq
Gary, a fantastic piece of work. I fully agree that people have to get in there and experience these things, even if it is only one of them, to understand how to exist across many, the elements of persona that people are challenged with is a fascinating area and one I am busy trying to understand too.
2008 Metaverse Tour Video: tinyurl.com/65lxwq
Hey epredator – cheers. I think a key challenge to really get Social Media sites (2 and 3D) off the ground is now a way to make it easier for you to move around. Technical term – interoperable profiles, that I have been bleating about for years – but now it is critical. I have had to put all my logins now in one document that I triple protect of course, but it is pages long! Perhaps I visit more worlds than most, but surely OpenID and other initiatives should make this easier by now?
As to the broader issue of identity I must say that each world throws up a range of ‘persona’ and being deeply immersed in more than 4 or 5 of them will certainly lead to two things 1 Detachment from your avatar (cause there are just too many to get emotionally attached too) or 2 Serious symptoms of schizophrenia. Either way there should be a government health warning – Take your Virtual Worlds in moderation, avoid ‘world’ overdosing…2 is nice, 3 is a crowd and more than 4, well where do you get the time 🙂
Wow!. Very nice. I like the video. This virtual world thing is here to stay… Rock on!!
Gary, thanks again for the tweet, your video was actually the original inspiration for my little slideshow of virtual worlds yesterday. I’m glad I rediscovered your video and favorited it on YouTube this time 😉
Hi Consiliera – oh great, we can never have enough compilations, top 10s or best ofs 🙂 Especially in such a rapidly changing field. I already have another 12 social virtual worlds to add to the edit and update. Perhaps will do early in the new year (new music, new order, new quotes – even some commentary perhaps). Best Good luck with the new biz too!
Awesome work! You might be interested to keep an eye on those guys:
www.cmune.com
In-browser multiplayer 3D. The company is just getting started after 18 months of dev. They presented @ LeWeb in December.
Thanks Aaron, Hanno and Clive
Will definitely check out Zookazoo, think it was on my list but at the end, z Seriously there resimler were a few very young kids worlds I left out but will add in the next update which will save Hanno event more time!
Thanks for this video Garry – I will be using it in a presentation on virtual worlds in education to illustrate the breadth of what’s out there! Cheers – KerryJ
.-= KerryJ´s last blog ..Learner-centric learning and people we don’t know =-.
2008 Metaverse Tour Video – Gone Google Lively, vSide (any others?) Doing an update video! Might have RIP section tinyurl.com/65lxwq
Been on vside for a year.
Too bad it ends july 16th. 🙁
RIP vside. </3
RT @garyphayes 2008 Metaverse Tour Video: The Social Virtual World’s A Stage | PERSONALIZE MEDIA tinyurl.com/65lxwq
i watch your video care fully. its very nice video. i have also some video but not like yours. any way thanks for sharing
.-= Nepal Treks´s last blog ..ROR Sitemap for www.monterosa-nepal.com/ =-.
wow whats nice video.i like very much but i get some problem to be load. any way thanks for sharing such a nice video
best regard
Nepal travel
Nice video! Nice Site!! Nice post!!!
I love it, keep it up!
it’s a great video garry, anywaz thanks for shearing this wonderful one, keep it up man
suraz
great article!
No idea there were that many! I really like the Virtual Worlds by Sector – what a great overview! Thanks for the post!
That was really, really fascinating. Thank you for sharing your experiences in the virtual universe with us!
I think the list needs to be updated. There are those in the list who are no longer online.
The thing that pulled me into this post is the preface saying that you recently ventured into 50 virtual worlds. That is an impressive feat into itself. Thanks for the sector map too, Gary. Very cool stuff.
Have you been see Tron yet? 🙂
There are those on the list which is new to me.
I tried them but some are no longer available.
That’s a quite great video.
I see your point.
2008 Metaverse Tour Video: The Social Virtual World’s A Stage | PERSONALIZE MEDIA bit.ly/h27y7m #socialnetworking