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Jan 172011

Social media is a humbling experience much of the time. For one it is a super fast barometer of many aspects of our digital persona made up partly of a) our online influence, b) what people ‘feel’ about you (sentiment) and c) who we are connected too but more recently with the introduction of Twitter Lists we now have an element of ‘labelling’ aka ‘tagging’. Like most I am not keen on being pigeon holed, filed and rubber stamped as ‘this kind’ of person or someone who only ‘thinks/creates/is involved’ in those things, but I was fascinated this morning in doing what Laurel Papworth did some months ago, looking at how others saw me based only on my Twitter activity.

I have currently been added to 700 lists (which I think is up in the top 10% or so?) –

the key of course is that these lists are created un-prompted by those they follow, they have selected ‘you’ quietly in the background to be a part of a personal filter, carefully structured by users who want a way to distill the vastness of a 140 character universe of noise, that is twitter – making lists for themselves of a few key personal influencers through to hundreds of sharing tweeters across several lists on quite broad topics, the lists themselves followed by thousands.

There were over 6.5 million twitter lists at the start of 2010 so I suspect at least double that for 2011 according to TNW and there are hundreds of tList directories on the web now such as ListAtlas that focuses on the most popular lists such as 22 000 following the @bieberarmy :: justinfollowplease list of 91 fans who “want to be followed” by JB himself or  38 verified world leaders compiled into this list @verified :: World Leaders followed by 15 000 or so. But back to my own little world…I am not sure if the lists below represent ‘who I am’, especially as 75% of my twitter activity is sharing links, but they certainly represent areas I work in and am interested by.

… without further ado – I quickly used TextWrangler to pull out key words and broke the 700 lists (I am on) into smaller ‘categorised’ batches. This serves as a one stop shop for me to dip in and out and decide which lists I will follow and for you to possibly find ones you may find of interest.

What do your lists say about you?


  1. twitter.com/tlists/transmedia-995 The most listed Tweeters on 37 lists about Transmedia
  2. twitter.com/#!/aliciakan/transmediatweeps Teaching me a little bit more about transmedia, everyday
  3. twitter.com/#!/annabelroux/transmedia
  4. twitter.com/#!/matthanson/screen-bleed Media theories & futures in a multiplatform world.
  5. twitter.com/#!/brand_candy/transmedia-storytelling People interested in transmedia storytelling
  6. twitter.com/#!/bulldogmi/isthistransmedia A list of crossmedia, transmedia and storytelling tweets
  7. twitter.com/#!/Ch_Larue/transmedia
  8. twitter.com/#!/daniele_ferrari/crossmedia-transmedia
  9. twitter.com/#!/DilemmaLA/transmedia
  10. twitter.com/#!/eceilhan/transmedia
  11. twitter.com/#!/FilmThreat/transmedia-artists A self-updating filtered list of people I follow (generated by twitter.com/#!/formulists)
  12. twitter.com/#!/FLB_AlainThys/media-innovation tweets about media innovation, crossmedia, transmedia and other interesting media developments
  13. twitter.com/#!/frank_tentler/transmedia-avangard List of Transmedia and Transmedia Storytelling Avangard on Twitter
  14. twitter.com/#!/geoffreylong/transmedia Scholars and practitioners in transmedia.
  15. twitter.com/#!/helloflow/worldoftransmedia all people you want to follow on transmedia storytelling!
  16. twitter.com/#!/ivanovitch/transmedia People working in, interested in, thinking about Transmedia.
  17. twitter.com/#!/jlsimons/transmedia TM
  18. twitter.com/#!/KH_enthu_Ziasm/transmedia well, are you transmedia ready ?
  19. twitter.com/#!/melaniemcbride/gaming-transmedia-10 Makers, observers, researchers and players of games/transmedia.
  20. twitter.com/#!/nouners/transmedia
  21. twitter.com/#!/nwangpr/transmedia This list follows those who are exploring new storytelling opportunities for brands and agencies.
  22. twitter.com/#!/nyuji/transmedia
  23. twitter.com/#!/onceuponaword/transmedia A list of people who regularly tweet smart things on transmedia
  24. twitter.com/#!/pascalmory/transmedia
  25. twitter.com/#!/paulalexgray/transmedia
  26. twitter.com/#!/Pixel8studio/transmedia Stories to be told.
  27. twitter.com/#!/pseudonymDK/transmedia Important people to follow to learn more about transmedia
  28. twitter.com/#!/Sarn/transmedia-2
  29. twitter.com/#!/tactica/transmedia
  30. twitter.com/#!/TedHope/transmedia
  31. twitter.com/#!/WebVideoMedia/transmedia-storytelling
  32. twitter.com/#!/nativeshell/trans-incidental Transmedia news and peeps


  1. twitter.com/#!/thatgreg/new-media-2 People actively changing the way media is created and ultimately consumed.
  2. twitter.com/#!/chicklitgurrl/new-media-9
  3. twitter.com/#!/ftiwa/new-media
  4. twitter.com/#!/iamlowetion/new-media
  5. twitter.com/#!/Morgan_Flood/new-media
  6. twitter.com/#!/pascalroeyen/new-media
  7. twitter.com/#!/RichGarner/new-media


  1. twitter.com/#!/AaronMarshall/augmented-reality Cool folks tweeting interesting things about Augmented Reality.
  2. twitter.com/#!/ayaLAN/augmented-reality
  3. twitter.com/#!/Balubab/augmented-reality Augmented Reality universe
  4. twitter.com/#!/bobbyverlaan/augmented-reality
  5. twitter.com/#!/BrianSe7en/augmented-reality
  6. twitter.com/#!/chrisgrayson/augmented-reality-peeps People & Companies involved in Augmented Reality, as well as AR Blogs
  7. twitter.com/#!/claudiochea/augmented-reality-ar
  8. twitter.com/#!/fbeeper/augmented-reality
  9. twitter.com/#!/Franck_Briand/augmented-reality
  10. twitter.com/#!/jamesalliban/augmented-reality
  11. twitter.com/#!/renatefischer/ar
  12. twitter.com/#!/konterkariert/augmented-reality
  13. twitter.com/#!/mikeyjhay/augmented-reality
  14. twitter.com/#!/RWW/augmented-reality
  15. twitter.com/#!/eduardovalencia/augmentedreality
  16. twitter.com/#!/tomyun/ar
  17. twitter.com/#!/GaryPHayes/alternate-augmented
  18. twitter.com/#!/siyann/immersive virtual worlds, augmented reality, immersive experiences
  19. twitter.com/#!/dromescu/ar Augmented Reality
  20. twitter.com/#!/jlapoutre/mobile-ar Mobile Augmented Reality


  1. twitter.com/#!/_Antonella_/ar-thoughtleaders
  2. twitter.com/#!/9dimension/brightside bright ppl
  3. twitter.com/#!/owlark/interesting-people-a1 Great people: listed or interested
  4. twitter.com/#!/InShot/thought-leadership James Grant Hay’s Thinking Out Aloud
  5. twitter.com/#!/7seashell/interesting-people
  6. twitter.com/#!/torridluna/minds
  7. twitter.com/#!/BlessTheTeacher/interesting-people
  8. twitter.com/#!/CelticWitch99/no-idea-but-interesting
  9. twitter.com/#!/holla_tweet/interesting-ppl
  10. twitter.com/#!/LMurphy140/from-far-far-away non local interesting
  11. twitter.com/#!/ManuCedat/interesting-people
  12. twitter.com/#!/Marcey_H/interesting-people
  13. twitter.com/#!/MikeFreyParadux/bloggers Bloggers! Check these wonderful blogs by interesting tweeps.
  14. twitter.com/#!/OwenKelly/people a miscellaneous assortment of interesting people
  15. twitter.com/#!/paolonieddu/insight-and-cool-shit Links to interesting stuff
  16. twitter.com/#!/robbnotes/interesting
  17. twitter.com/#!/sonjagottschalk/interesting
  18. twitter.com/#!/WayneNH/interesting-watch

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Feb 162009

I have blogged long and hard about the future of the metaverse and particularly how key sectors can make use of them as a functional tool. Education are already motoring, social activity is still the key driver, artists use it for music, video and performance and buying/selling ‘user to user’ businesses are still strong. One area that has received most contraversy is of course ‘real brands’, a so called exodus and ‘really’ what is the ROI. I published over at my MUVEDesign VW development site, a first stab at where I think we are on the Gartner Hype Curve for social virtual worlds (not game worlds!). Here it is again (linked from my flickr account).

Gartner Hype Cycle SVW

I do believe we are probably at the lowest ebb for brands in second life. This is bourne out by the SL brand stats I founded over at The Project Factory – you can see the dwell traffic for most brands outside the top 10 are exceedingly low. That doesn’t mean its game over. Far from it, as the lessons are learned and now it is time for companies to get it right, by avoiding developers that focus on build it and run (yes they are still here) and deliver experience, social interaction and relevance. I cover this in a lot more detail in posts back in 06-08!

Andy Mallon over at the Social Research Foundation has published a nice Annual Surver PDF report which is an inworld survey of Second Life users who ‘know’ second life – vs the tourist reports we often get from fly-by-night journalists or Gen Y social marketeers who don’t get it! Heres the blurb on the report (seeing I use the nice charts below!) Gotta earn my keep 🙂

The First Opinions Panel is the largest consumer research panel in Second Life with 10,000 members from newbies to the most active and involved “residents” who, Own the most virtual land, Spend and earn the most money there, Spend the most time there, an average of over two hours a DAY!, Run the most groups. Over 1,000 of our members own one or more groups in SL, many with hundreds to thousands of members. These are the leaders in Second Life. They are studied by over 33 demographic and psychographic attributes from both their real and Second life.

Firstly the longevity for users in Second Life. Remember that at the moment there are between 60-75 thousand users inworld at any moment and 31% spend an average of TWO HOURS a day in Second Life – 2/3 spend at least ONE hour a day! The next question is what is the churn rate, how long do people actually hang around using the service?



So Second Life is perhaps not ‘for life’. It seems many folk do tire of it at around 18 months with only around 20% going for longer than two years. Again this isn’t a real issue for brands as the culmulative user hours across the board puts Facebook, YouTube and other social spaces to shame.

This culmulative dwell is also on the increase. Get a user loyal to your brand and you may have them for longer than a year. Which seques nicely onto how do those inworld for these long periods actually want to interact with brands…


The item that stands out for me is ‘product development’. This has been consistently under utilized so far and there is still a big gap in the virtual marketplace for a big brand to really go beyond designing a hotel layout or fantasy coke machine. I know one brand will be stepping up to the mark this year and demonstrate how powerful this aspect can be. One item that is missing for me is brands ‘presenting’ to inworld inhabitants and facilitating ‘Ted talks’ like events rather than that being the domain of academia only. The SRF published a few choice statements from savvy inworld folk that reinforces several of the key points I and others have been bleating about for years.

  • “Don’t advertise to me – give me something that does not waste my time – make me want to learn more about by entertaining me, informing me or educating me. And make it cool.”
  • “Don’t just expect to do normal marketing – you have to hold events and interact with people”
  • “Bringing real world products inworld is the next inevitable evolution.”
  • “SL is a great way to reach those whom may need services that you may not reach otherwise. ”
  • “Real life companies tend to create great places but just leave them behind. They should assign some people to stay online and accommodate those people who visits their places in Second Life.”
  • “You have to engage people in SL, not simply put up marketing messages and expect residents to flock to you.”

The survey goes beyond well trodden areas too by asking about their Real Life Primary Job and how Second Life has been an enabling tool for it. It is no surprise that learning, collaboration and meetings are high on the list but what will become more and more significant will be real world recruitment – gauging a persons abilities and/or personality inworld. Kelly, Accenture and others are already versed in this space.


With the level of doom about brands in second life this question goes to the heart of what activities are on the decline. So looking at this chart the shorter the bar the better and running RL businesses in Second Life is the least in decline. (It is not clear from this chart if surveyed folk actually answered all questions so will leave it a little to your imagination as regards a true split here)


As a finale and related to the above, Clever Zebra’s Virtual Worlds for Business 2009 is now out as a free publication looking at VW for business applications. Unsure of the ‘enterprise readiness’ of all ten worlds author Nick Wilson highlights companies that are already sold on VW for meetings at least – which is slightly contradictory to him saying, expect to be logged out of meetings regularly? Anyway in the free report here are a few quotes from the document:

Dell “Employees report that they are more engaged in the 3D environment than on a conference call and that they feel more involved and apt to participate. An added side benefit is that this pilot project affords Dell the opportunity to experiment with moving toward a greener future where more and more employees work from home, not the office.”

IBM “IBM estimates that they saved approximately $250,000 by taking the conscious decision not to hold the Virtual Worlds for Business conference (normally a 2.5 day in person meeting) physically this year, and more for the Annual General meeting (normally a 3 day event for 400 Academy members and affiliates).”

Sun “Sun were able to transform an otherwise exclusive, expensive event into an inclusive inexpensive one open to a much wider audience of junior engineers who would benefit from the real learning experiences provided in a virtual setting. They were even able to get Hal Stern, Snr VP Systems Engineering to come in and do 2 full chat sessions exclusive to the virtual component of the 2008 CEC.”

Jun 232008

For those folk who fancy a trip down to Monash University Law Chambers on Wednesday 25 June and who want to see where ‘Underbelly’ meets Social Virtual Worlds and Online Games well we have just the seminar for you. My opening talk’s title “The Sex, the Violence and the Dirty Money: The Truth about Social Virtual Worlds” constructed several months ago now seems a little OTT, wonders how he will live up to the promise…oh yes just cite every mainstream ‘heritage media’ article about the evils of online games and social virtual worlds and voila. Of course I will be talking about some of the benefits too. I might also use this lovely video I picked up from a side exhibition in Seoul last week from APEC Education Foundation Series which points out the evils of the internet (sorry, safe use of) – this particular one entitled ‘Copyright Infringement’ is ‘so swank’…btw I will be putting up my Seoul talk at the trilateral Broadband Summit in a day or so.

Seminar (PDF available from here)
Wednesday 25 June 2008, 4 – 6.30 pm
Monash Centre for Regulatory Studies, Monash University Law Chambers
472 Bourke Street Melbourne
Key Speakers
Gary Hayes, Director LAMP @ AFTRS and Head of Virtual World Development, TPF
Dan Hunter, New York Law School, Melbourne University Law
Melissa deZwart, Senior Lecturer, Monash Law
David Lindsay, Senior Lecturer, Monash Law

Businesses, and communities of users are increasingly operating in virtual worlds, such as Second Life. But doing business in virtual worlds raises many complex, novel legal issues. Already, potentially landmark cases have come before US courts. This seminar features well-known experts and legal academics in this rapidly-emerging area. It will be an indispensable introduction to virtual worlds, as well as an overview and analysis of significant legal issues.

4 pm Welcome
4.10 pm The Sex, the Violence and the Dirty Money: The Truth about Social Virtual Worlds
Gary Hayes
4.40 pm Property, Intellectual Property and Virtual Worlds: What Do Virtual Worlds Tell Us About Property?
Dan Hunter
5.10 pm Beyond the Terms of Service: Legal Issues in Regulating Virtual Worlds
Melissa deZwart
5.40 pm Copyright Protection of Buildings and Artistic Works in Virtual Worlds: Comparative Legal Analysis
David Lindsay
6.10 pm Questions & Discussion
6.30 pm Refreshments

Speaker profiles
Gary Hayes is the Director of the Australian Laboratory for Advanced Media Production
(LAMP), which is run through the Australian Film, TV and Radio School (AFTRS), based in Sydney. LAMP is rapidly emerging as Australia’s preeminent media R&D and production lab. Through AFTRS, he runs workshops in multi-user virtual environments (MUVE), exploring the potential of shared social online virtual spaces for collaborative production, creativity and education. Gary is also Head of Virtual Worlds with the UK-based Project Factory. In this capacity, he has produced and built both the Telstra and ABC Second Life presences, and is currently building and devising other commercial and game-like services for virtual worlds. From 1995-2004, as a Senior Producer and Development Manager for the BBC in London, Gary led the BBC’s development of the internet, interactive TV and emerging platforms. As a published music producer, composer and performer, he has had over 200 works performed live and on TV, film and radio. Gary has been an International Interactive Emmy juror for the past two years.

Dan Hunter is an expert in cyberspace and internet law, and artificial intelligence and cognitive science models of law. He holds a chair in law at the University of Melbourne, and will join the New York Law School faculty permanently in mid-2008. Dan regularly publishes on issues dealing with the intersection of computers and the law, including papers dealing with the regulation of virtual worlds and high technology aspects of intellectual property. He was one of the first scholars to examine the social significance of virtual worlds, co-founded the scholarly blog Terra Nova (terranova.blogs.com), and ran the 2006 State of Play/Terra Nova Conference at New York Law School, and the 2007 State of Play Conference in Singapore. Dan holds a PhD from the University of Cambridge on the nature of legal reasoning. He was a tenured faculty member at the Wharton School, University of Pennsylvania, from 2000-2007, where he continues to teach as an adjunct faculty member. Prior to joining Wharton he taught on the law faculty at Cambridge University in

Melissa deZwart is a Senior Lecturer and Director of Teaching in the Faculty of Law at Monash University, where she teaches Cyberlaw, Law of the Internet, Intellectual Property and the Internet, and Introduction to Legal Reasoning. Melissa is an expert in cyberlaw, e-commerce law, information technology law, technology contracts and copyright law, and is widely published in these areas. She is the co-ordinator of a Monash Arts/Law grant researching the law and regulation of virtual worlds, and has been instrumental in establishing the Monash presence in Second Life. In 2008, Melissa will introduce the graduate subject, Law of Virtual Worlds. Melissa has a PhD from Monash on the intersection of copyright and contract in the digital environment. Prior to joining the law faculty, she was the Legal Manager at CSIRO.

David Lindsay is a Senior Lecturer in the Faculty of Law at Monash University teaching Intellectual Property Law, Copyright, Law of the Internet, Communications Law & Regulation and Trusts. He is the author of many articles and reports in the areas of intellectual property law, internet law, communications law and privacy law, and a wellknown speaker on these areas. David is a contributing author for Copyright and Designs (Butterworths, Sydney, 1996-) and the author of International Domain Name Law: ICANN and the UDRP (Hart Publishing, Oxford, 2007).

Oct 042006

A Cross-Post from my Second Life POV blog JustVirtual

In this world it is amazing what you find on your doorstep, literally. I have been building my sky platform at 400m over the past week and noticed just across the way a large, black monolith build. I was naturally curious. Little did I know inside was a complete city simulation, an under belly of bio society, for us avies to act out and role play both innocence and deviance. You can see how close this is to my land which has vertical elements of course – that is my sky pool, dance room and cinema. I visited the city at first by actually jumping inside from my sky platform and after a few visits quickly learned the secrets within.

Sky Platform and Midian

I spoke briefly to Baal Zobel the creator (and author of the story text below) who said the whole build only took four weeks because the rich textures were all pre-prepared.

“I did the bulk in a week and just spent two messing with the details. I did have all the textures which is two thirds of the work. Its for other people to use”. Baal the name Meaning Master or Owner. In ancient times, Sun, Lord or God, A fertility deity, Son of EL, High god of Canaan. The cult of Baal celebrated annualy his death and resurection on mount Saphon where the children of Baal danced around the altars chanting frantically, cutting themselves to inspire his attention and compassion. The form, a mask, to face the world

He has an altruistic vision for his creation and this post will hopefully give you a feel for his dark, engaging and altogether immersive world. I visited several times and as instructed acted my part when confronted by a range of characters. Here is the welcome area and some of the instructions:

Midian City Welcome Area

Welcome to Midian City. We hope you enjoy your stay. Enter, follow these, or never leave. STEP 1. Read the rules. Ignorance is no defence in the eyes of the MPD. Then grab a role. That’s STEP 2. You need one to RP 😉 STEP 3. Force Sun to Midnight. Midian City was made to be played in the dark.

Midian City Roles

Read the carefully to learn about the group titles available to inhabitants of Midian City, which will help you define your role and allow others to know your intentions. You should wear one of these group titles AT ALL TIMES while in Midian City. Reading the description of Midian City below will help you understand the roles and better choose one.

As you walk into the black mist door the city is slowly revealed as it fades out of darkness, you are on the main street.

Midian City Main Street

Strange characters hide in the darkness, there are secret back alleys at all turns, the sound is deep wind, creaking doors, eerie.

Midian City Gathering

Graffitti, decay and litter are everywhere – here is a description of the story world of this dark and dangerous place.

They say that Midian City never sleeps, and the souls that linger there never rest. The country ignores it, and the world has forgotten it; a foul example of what can happen when crime, corruption and decay finally take their toll. The accumulated sins of men and beasts have smogged the entire city into an unyielding night of shifting shadows and flickering lights. And at the dark heart of this forsaken place stands Sector 6.

In this deranged corner of the world, there is no hope, there is no laughter, there is no peace. There are only the hunter.. and the hunted.

The craven who have managed to tear themselves away from the Midian City’s sordid grasp with their sanity still intact have long spread their stories of the factions that rule it. More than gangs, less than brotherhoods, these factions form a delicate balance of hostile peace that keeps the city moving. Although, the direction to which it moves is anyone’s guess.

The story continues to permeate ones brain as you crawl in the sewers or get lost in the subway, metro station. When I descended onto the main platform once a man had cornered a lady, trapped on the tube train with him, he had a knife.

Midian Metro Station

Midian Metro Platform

Midian Cornered on a Train

The story of Midian City continues:

They tell of THE HOUNDS; a spectrum of beings who live for the chase. In fact, without the thrill of the pursuit, they’d have no interest in their quarry at all. If you become the object of a Hound’s affection, it will step up to you and utter a single word: “Run.” Every fibre of your being will be inclined to escape, but this is a mistake, because anyone who’s encountered the Hounds will tell you this: they will chase, they will catch, they will play, and they will feast.

And they also tell of the SHADOW STALKERS; another spectrum of beings who take a different approach to the hunt. The Shadow Stalkers do not play games with their prey like the Hounds do. They wait in the shadows, and are behind every corner, under every fire escape. They are patient, they are determined, and when they spot a favoured prey, they pounce, grab, and drag it into the darkness with them. What happens after that is often unspeakable, even within the city itself.

Then there are tales of a gang of felines seldom seen on the streets, from which they are banned by law. These “CATWALKERS” can be found perched high above the city on the many catwalks, upon which they are forever roaming, watching, and waiting for a chance to pounce. They love to toy with their prey. Frequently jokesters and easily amused, they just as readily squash those things that come to bore them. They are jokers and night creatures and just love to play, just like the cats they resemble.

I visited some of the seedier areas of Midian, the snake pit dance hall and the various peep shows scattered around. All of them had an air of sex, danger and a lurking terror that made my wings crawl. I gave Erika the dancer a tip and made my excuses.

Midian City Snake Pit

Midian Peep Show

Women of the night are both prey and predators and they move in and out of the shadows. Occassionally the MPD, Midian Police, prowl the streets, keeping order but following their own laws. No one can be trusted. A scream is heard in the distance. After several wrong turns I find the twilight zone club. Larissa and Clarita jig the night away, off duty maids keeping an eye out for the vampires that frequent this dance hall.

Midian Jigging

Midian Twilight Zone

After the club I took a wrong turn and got lost in the sewers.


The story continues:

And beneath the city streets in the maze of ancient decaying sewers stories tell of the NIGHTBREED. A gang of vampires and other dwellers in darkness that feed on the flesh and blood of their victims, those foolish enough to dare the dark slime covered tunnels where even the Midian police have lost control and seldom venture. Here in the cool darkness the Breed Queen suckles her brood, waiting for the night when she will leads them up and out into the streets to feed.

And at the top of the pyramid lies the MIDIAN POLICE, most currupt of all.. because at least the Hounds and the Shadow Stalkers are honest, the Breed and Cats are at least true to their natures. Although the smallest group of the faction, they are the self-proclaimed “elites”. Enforcing their laws on a whim and arbitrarily serving justice as they see fit, the Midian Police are suspected of connections to a rumoured underground cult to maintain their sphere of power. But nobody knows, they could be neither.. or something worse.

Midian City is a place of even further rumoured darkness, secret society activities, prostituition, cruel experiments, sinister motivations, and ancient evils that go beyond the base desires and instincts of the gangs, or the hedonism of the Midian Police.

Somewhere in Midian City, somebody knows the truth. But those who do aren’t telling, and those who don’t should do well to leave it alone.

One of the most terrifying areas I visited was the toilets and the Medical Centre with blood scattered on the walls and barbaric instruments on the floors. What deviance goes on here?

Midian Medical Centre 02

Back on the streets there are many dark alleys that only a black angel would dare. On the catwalks above the sounds of stilettos clunking on cold steel, a muffled shout and silence.

Midian Back Alley

Midian Dark Times

After all this excitement with heart pounding I try to find the main street again, the smell of death and onions and hot dogs fill the air.

Midian Tubbys Hot Dogs

For sanctuary the most social place in Midian City is the famous Sushi bar. It is here that lost lives are discussed, where the innocent newly undead and unaware visitors drift and face their demons. I sit and chat here with many residents of the city, the passers-by, all charmed and intoxicated by the potential of our own fears. I have met individuals who are totally engrossed in their role, who cannot remember their true avie character, who have been possessed by others, lost in the darkness. Others talk of unworldly happenings, some are looking for victims. Midian City, a place to visit more than once, but be careful you may never get out. Here is the obligatory SLURL to go there if you dare!

POST SCRIPT: For some reason only known to Baal he decided to ‘ERASE’ his creation, the whole city. This is a real shame as many residents were enjoying the experiences here. I hope he will reinstate it one day.

UPDATE Dec 06: Baal has rebuilt Midian City bigger and stronger on its own island, simply type in Midian City on the map tool and explore 4 times what I describe above!

Midian Sushi Eating

Posted by Gary Hazlitt from inside Second Life – aaaarrrgghhhhh!