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Apr 212007
 

360 Award Winners
YAY! Jackie my LAMP cohort and Paul Bennun (a new LAMP mentor on the next lab in Tas) won their development awards categories! more later…Writing this on various jetlagged Europe to Australia plane hops so excuse any fragmentation of style – will be tidying and adding links and speakers quotations (to bring it to life) when I get back to Oz, compiling them on the last leg from Bangkok to Sydney. This is actually posted from the surreal Bangkok international sci-fi tube airport in a bleary haze from the previous cramped eleven hour flight (OK enough boring travel detail)…

This final full day looked on the surface like my ideal conference agenda 😉 Thanks Ferhan. So a delectable mix of seminars like social tools driving formats, virtual worlds (keynote, brands) and games in cross-media entertainment amongst many others! So how did it live up to expectation? First though a few comments about the Ashley and Jana double act the previous evening before Emmys…

BBC Keynote – Focus on-demand

Jana Bennett “We need to be ahead of the audience not behind them, The conversation can be creative, two way and in many cases multi-way. And we are witnessing new creative possibilities open up when many of these ripples bump against each other”

I am not sure what has happened since last year when Ashley gave a rundown of the many and various activities across BBC New Media including the latest broadband and broadcast interactive ‘TV-forms’, interesting new services such as the subtle ARG Jamie Kane (is it real or not) right through to a whole bunch of participatory aspirational and delivered online content. This year though it seemed to be Jana Bennett (Director, BBC Vision) talking broadly about embracing viewer created content and Ashley Highfield, (Director of Future Media & Technology) focussing wholey on BBC on-demand – whether via the iPlayer or a beta timeshifted interface for a forthcoming DTT, PDR (Personal Digital Recorder – wish they would use that rather than a DVR or PVR, which stresses video).

Ashley Highfield “Coming to a platform agnostic device near you soon. Our trials show that the BBC IPlayer counts for 10% more of BBC TV viewing in broadband homes…with this level of nascent demand we want to make BBC iPlayer as widely available as possible across as many platforms as is feasible. Were starting with the biggest available audience the 22 million who are broadband connected in Britain, The next biggest audience will be the 3 million cable homes. After that its Max, Media Centres, smart handheld devices and once we’ve done all of that we are going to turn to the really tricky platforms like digital terrestrial using PVRs or internet hybrid boxes”

Anyway so a little dissapointing from a ‘innovation’ perspective but encouraging as finally a culture of manifesting the TV-Anytime vision (which was not really about standards but about the many rich services that broadcast and broadband delivered audio visual enable – just wish people would read the flippin’ business models documents for phase 1 and 2, cause it covers virtually everything I saw at Milia when function, form, creativity and business models are discussed around on-demand (especially personalisation, mobile PDRs and targeted ads). Anyway, a long way to go it seems for the BBC as the 1000 clips/programmes is not a big enough pot yet to try the really cool stuff, such as ‘Buried Alive’ from last year. Hats off to Phil Jay and others for producing a nice carousel interface for the BBC PDR, subtle hints of Dale Herigstad work and even the very first Digital Text prototype I made that had a genre carousel selector – but that was nine years ago 😉

Back to the final full day. I attended in post Emmy wobblyness a Marc Canter breakfast. Marc is sold as a “techno rabble rouser, with an operatic voice”. In 1984, he co-founded MacroMind, which became Macromedia in 1991 but that is long, long ago. We had an informal chat with croissants and coffee, before his talk and it became a trip down memory lane of using Macs at the dawn of interactive creation, made me and a couple of others involved feel very old. His talk eventually got to his new passion – merging his multimedia heritage with social networks, creating what he calls ‘digital lifestyle aggregators.’

Marc Cantor “I believe that every single brand wants to have an audience relationship with us. Not now but within 10 years. Nowadays the notion is about digital lifestyle aggregate. Three fundamental principles. First is integration…if you could have your IM, with your blogging with your social network with your shopping all in one interface that would be an integrated environment, easier to use. Second, aggregation. Bringing all your information into one place. Third…customisation…”

He loves the word convergence and hates labels, especially Web 3.0, his focus is close to my heart and that is transparent interoperability between social networks and technology – a long uphill battle. In fact I had asked a similar question of Dr Yoo of Cyworld, could MySpace and Cyworld and all the other ‘profile’ based SocioNets ever be compatible so you can move info around instead of endless maintenance of all of them. Dr Yoo said extremely difficult, Marc Canter has the energy to at least trigger some strong thinking in the area it seemed. Brian Seth-Hurst as usual moderated the session and a quote will follow.

Video super panel TV 2.0 Meets Web 2.0
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This was almost a clone of last years panel which was one of the better ones but with the addition of a comical Steve Billinger (now leading CBC Digital) and a more serious Henrik Werdelin (of the new kid on the block Joost). It had Mr Google UK Patrick Walker there representing the big brother, the black hole and lots of jokes about them buying the rest of the panel at some point.

Ken Rutkowski (moderator) “Google literally trying to take over everything from the desktop etc: and not in a negative way, a postive way, Everyone used to call Google a search engine it doesn’t even resemble a search engine anymore, there is so much content that is out there. How do you now take advertisers and help them get their brand in front of everyone. For example on YouTube there is no advertisement inside the video, like Revver does something that is post-roll, and others are doing similar things. Where do you highlight an advertiser inside the content?”
Patrick Walker (Google) “ Well the advertising business is based on the ad words, the websearch side of things. It is a very robust business and we share a lot of revenue with partners. We are also introducing new forms of advertising looking how to play video ads, display ads on 3rd party websites. Were experimenting we have a very successful and major business thanks to the partnerships we have with advertisers and websites. So we are able to experiment on websites like Google maps and websites like YouTube where we don’t want to rush in and throw in a bunch of ad formats that maximise revenue but destroy the user experience. We have an engagement model that comes with advertising and so we will slowly introduce ads, we will experiment and get user feedback. At the end of the day if you can deliver ads that are relevant and are interesting and specific geographically then that itself becomes interesting content”.

But the panel showed that things are maturing very quickly and I pointed out that Patrick and Andy Grumbridge (Managing Editor C4 UK) were sat next to each other and asked about my tipping point observation that Google ad sales are now ahead of C4s. Andy kind of resigned to the writing on the ‘bottom line’ saying that C4 were still good at doing video ads so will be around, albeit ‘never’ again to overtake Google.

Gary “It is interesting that Andy and Patrick are sitting together C4 and Google because I think it was this time last year when for the first time in history Google ad sales were bigger than Channel 4 and it sent shockwaves running through the industry. I am just wondering if you see that as some kind of tipping point?”
Andy “We are quite good at doing video ads so we think that’s a good opportunity to get back in the game. I am not sure we will ever be as good as Google again. What was interesting though was that was achieved not through video advertising but through ad keyword display”

The panel talked again long and hard about ad funded video, the tidal wave of viewer created and the difference between aggregators and content makers. I will follow with some quotes below that tackle some of these head on. I mustn’t forget the final speaker Anthony Lilley, CEO, Magic Lantern Productions and William Linders, Executive Director Digital Media, Endemol who represented the content side of the discussion.

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The virtual world keynote from Phil ‘I-try-to-be-a-reluctant-benign-God’ Rosedale” – a 101 for the fascinated hoarde.
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We had to put up with this strange passport style image of Philip all week starring at us from various promo billboards around the palais – but it seemed to draw interest and it was a packed hall for this keynote. I had had a quick chat with Phil at the Emmy’s about things such as branded registrations into Second Life and the national mix but his talk to this noob audience was really a quick intro combined with some good metaphors about why SL is significant. The most poignent and resonant point he made (again for me at least!) was about real time, collaborative communication – Second Life represents people being online in the same space at the same time in a user generated environment (vs the abstracted’ness of 2D web interfaces, time shifted comments via blogs, or time shifted edits on wikis and so on).

Phil Rosedale “Nobody jumps into a new medium as an organised controlled strategy where their trying to deploy business advantaged content on that platform, it never happens. A bunch of virtual reality companies were too early in the 80s and 90s simply approached the space, the whole idea wrong. All new mediums, instant messaging, the web itself, email, television they started with whimsy, fantasy, vanity, artistic self-expression, they didn’t start with business applications, they didn’t start by trying to market real world products”

A packed crowd in the Esterel Auditorium therefore had a basic intro to Second Life and it was a shame they didn’t see the thousands of other things it represents and why Phil had to pull out images of Angshe yet again? – money talks I suppose. He did mention the many developers that are around to hand hold potential brands and TV properties into SL (including MUVEDesign of course) but referred specifically to Millions of Us and Reuben Steiger in the panel following.
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“Second Life is still hard to use on a lot of machines doesn’t run well on a lot of laptops. Open sourcing was a big piece of this, were building out our team as we become profitable and are able to get many more engineers working on R&D on this. Expect Second Life to run a lot smoother, it should just work like a browser” Phil Rosedale

More significantly he was asked about the User Creation percentage referring to the 1% creation and 99% voyeur on YouTube…

“This is a point that the world of broadcast medium is really something to really think carefully about. When we started with Second Life, of course everyone spent all their time making things. Well the reason for that was the world was basically a sand block with palm trees, so if you wanted a house you better, make a primitive and paint it and sit there with your friend, it was the only thing to do. We always said as this matures as Second Life gets mainstream, whatever that means, we will see that number drop down. We looked at the number about 2 years ago when Second Life was 25 times smaller and about 30% of peoples time was spent making stuff. Now we have grown more than an order of magnitude and guess what the percentage is now, about 30%. I suggest this is the reason. We believe that people want to be entertained by passively consuming content, we have always believed that. I think that this is one of those cases where we are mistaken in why we believe that. We think because it is in human nature , most people just want to sit and be entertained, I think that is wrong. I think what we are missing is that in the past 50 years the only way we have been able to distribute great content to people is by a centralised, single point distribution mechanism which reduced costs to a reasonably point. So we believe we are passive entertainment consumers only because technology has let us do it that way. If people want to be creative 30% of the time then everyone had better rethink the nature of media and what that means”

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Here we see Phil showing the audience his inworld identity – I was thinking at the time shouting out that ‘hey, you should get a good skin and hair, your embarrasing the hardcore avatars” (he looks like a noob for the uninitiated) 😉 But he made some introductory remarks about the nature of identity in Second Life and the usual audience ‘gasps’ when he started to fly, yawn, but hey all they had seen up to that point was him rezzing a bunch of powerpoint slides on the beach! Even so I had lots of folk say later ‘ooh we must buy an island and do x, y and z’ – and as usual I had to point out that certain of those things were not the most engaging for an SL audience, which was excellently covered in the next panel.

One statement from Phil that brought another few gasps was his rather matter of fact way he delivered the following line when Ken asked him about his role within the world, president, dictator?

Ken Rutkowski “Your the president of Linden Lab and so there are several million people in this environment, so are you the president…of this world? Are you seen as a president, a dictator, what are you?”

Phil Rosedale. “Depends on the day or the nature of the last software release…I try to be a reluctant benign god within the virtual world.” (sniggers from the audience) He tried to justify this statement “Theres a deeper point there. Second Life could not be successful if it were centrally controlled. If our position was that of editorial content arbiter for example I can guarantee you that it would not be as successful” and added earlier “We dont make deals directly with broadcasters or content owners; were a level-playing field platform”


Marketing in Virtual Worlds

Promised to be a great panel but I think a concentration on just Second Life and not on other less immersive avatar based psuedo 3D services would have been better. Even so we got great insight from BMW (Jens Monsees) and Millions of Us CEO Reuben Steiger gave an inspirational look at human evolution and why we are moving into virtual worlds – a proper quote to follow but he talked about the basic human need to build and make things, rather than passively consume media.

Reuben Steiger “What we say to brands coming into Second Life one of the first things we say is you have to be culturally relevant. Secondly brands need to relinquish control. Very tightly scripted, formulaic experiences don’t work they miss the mark completely…Brands need to embrace an element of user creation and chaos and the brands role is to really set the stage around their brand but to give users things to do and ways to change their experience – to give pens to their users. The brand has to write the first page of the first scene and its up to the brand to have the bravery to hand pens to their audience and let them write the rest. That is the only way to be successful.”

He also had a good array of what brands and properties should be creating for the community of Second Life – like Phil Rosedale before him tripping off the standard line ‘you must add value to the community’. I added in a question at the end that brands/properties MUST be prepared to put a lot of effort into post build with human resources too, everyone agreed. Other speakers and more quotations, especially from BMW’s experience of the virtual society to follow below..

“Our typical campaign the results are very very dramatic. Within second life our average client will get between 30 and 50 thousand users over a three month period, coming into direct contact with the brand. For our clients that is a rounding error they don’t think in terms of these numbers. Here’s where it gets interesting. The average engagement ranges from 20 minutes to 5 hours! That’s off the charts. If they do it in the way were describing it here that’s imaginative and user generated and somewhat chaotic, the experience leaves Second Life and the conversation moves into the blogosphere, they take photos of themselves interacting with the brand and upload them to flickr, movies to YouTube, Impressions in the blogosphere are between 1 to 10 million the same as in mainstream media. So the experience happens in Second Life with a core community and all the reach is on the net”. Reuben Steiger, CEO Millions of US

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Eileen Bastianelli, Managing Director, Shake Content/BBDO (France)
Bas Verhart, CEO, Media Republic Development (The Netherlands)

Games for Cross-Platform Entertainment
(I can see people shifting down to gate C3 so will just quickly type a few lines to be developed later). This panel really stood out against the rest of the more integrated (for TV folk panels). Deftly and expertly led by Matt Costello (who had too many things to contribute to really be a moderator) it felt though a bit too much a look ‘inside games industry’, under the bonnet and a bit disenfranchising for TV folk. Some were drifting out as they talked about the detail of games design and not really about true cross-platform integration but Matt did mention some interesting parallel and cross-over, mixed reality formats between shows and virtual worlds that caught my ear (especially as I am involved in a few both in LAMP and in the commercial sector).

Deborah Todd “With CSI the people who worked on the game, the developers, they had their own writers but they worked very closely with the CSI writers in LA. So yes it does make sense (to integrate the show writers into the game production). The gaming world is very collaborative and I think it makes a lot of sense for us to get as much input from people as possible. But just because you have somebody who is familiar with the show doesn’t mean they can think in a non-linear fashion. Its very dangerous to think that your script writer on the show is going to be just great at coming up with your game. There are design elements that come into play, character development and sometimes you have to create backstory, puzzles, things for players to do etc:. It is better at this point in time to hire someone who has that capability and who can hit the ground running”

Most of the focus though was on sticking the game on different platforms rather than parallel or linked services. Also, although they broached it slightly, they missed the chance to talk about cost effective it is to enter customisable MMO’s like Second Life for new entrants – after all there are plenty of MMORPG like worlds inside Second Life (Midian, COLA etc) and no one even mentioned the L Word or Laguna Beach as TV property brand examples. Anyway Matt and Gina Jackson (Head of Business Development: New Media, Eidos Interactive Ltd.) and the knowledgeable Deborah Todd, (Independent designer, writer, producer) kept the hardcore games folk happy – just a shame it was over the heads of many there. More detail to follow…

Tools creating new media forms
A great idea for a panel but at the start there should have been a real overview and context as to what we were about to see and their relevances and scope! More to follow – here are the speakers
Mark Bole, CEO, Shozu ( USA)
Justin Bovington, Creative Director, Rivers Run Red Europe (UK)
Suranga Chandratillake, CTO & Founder, Blinkx (USA)
Olivier Dufour, CEO, SkemA (France)
Petteri Koponen, Co-founder, Jaiku Ltd (Finland)
Claire Leproust, VP Marketing & Content, Eyeka (France)

Lifestyle media future panel
Must admit to falling asleep for a bit in this one only to be awakened by a power cut (a Milia first? – perhaps as the produced Zapping Show was being rehearsed upstairs)…here are the panellists for now and another quote from Marc Canter who really was the only forward looking speaker…

Marc Canter, CEO, Broadband Mechanics Inc.(USA)
Eyal Hertzog, Founder and Chief Product Officer, Metacafe Inc. (USA)
Joe Michaels, Senior Director, Entertainment Business Development, MSN, Microsoft Corporation (USA)
Joanna Shields, President, International, Bebo UK Ltd (EMEA)
Michael Werber, Managing Director, FiveWorks GmbH (Germany)

Marc Canter “One thing that it is important for the crowd here to understand is that the other fundamental shift that’s happening is that the traditional world of media puts themselves in the middle. Theyre the copyright holders, theyre the investors, theyre the company…they are important, the paraparazzi shoot them and that’s the centre of their universe. They have this concept of customers, they will take what we give them. That’s pretty much mainstream media. Now I want you to flip it. I want you to imagine that the number one most important thing is actually your customers. Imagine that I/me are the most important thing. The number two most important thing are my friends and family. They are the people I care about, consumers don’t care about a company. In fact we should not even call them consumers, they are not ‘born to buy’. Think of this as concentric circles. You are in the centre, then friends and family surround that and finally the brands and companies surround these people, trying to reach into their pockets to turn them into consumers…technology and the software that runs on it is social…and people are the most important thing.”

Zapping Show
The closing ceremony of Milia (vs Mip) as the 360 pitching folk, eight teams this year, are given their big cardboard checks and a development deal. The show itself was not as good as last year mainly because the 30 sec pitches were a bad idea – listening to 24+ of these was tiring especially as they all came out very vague and samey after a while. Would have been much better to have a few visuals and something about the personality of the teams. Ray Cookes was his usual cheeky Cockney self but the highlight of the evening for me was when Jackie Turnure won the Ogilvy/AMEX pitching comp (really the hardest category being overtly advertorial) – she seemed genuinely surprised to win, but very well deserved as the project, a Diamond Heist ARG, has most potential. Other notables was Paul Bennun (from Something Else – and a mentor in Tasmania for us in a few weeks) and a LAMP alumni Kate Crosse who was showing off the Deep Sleep project, which I believe would have won the BBC award had she not been Australian. Shame.

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(The plane is being called now!) I will provide more feedback on the 360 pitching comp later, why dont they have WiFi in economy class ;-( But I will talk about Patou Nuytemans from OgilvyOne Worldwide and others comments about the process on the Friday morning review session later too…Phew, now wheres my boarding card!!

Posted by Gary Hayes ©2007

Nov 122005
 

Monument Valley ©Gary Hayes 2005Sorry for the gap in posts, been finding out how and why Australia’s media landscape is the way it is at this years inaugural ACMA (Australian Communications and Media Authority) conference in Canberra. Will post some of my thoughts about it over next few days – needless to say not a bed of roses. Before that though a few catch-up posts. It is always useful to get some real research in-between the hype of new trends. TV and other video content on mobile phones is a key one at the moment and this report from mobinet across 4000 users in UK and 20 other countries suggests this may also not be a bed of roses, in fact demand is very low. The article “Splash of cold water on mobile media” in media life points out

The question is, what will they download? The answer, hardly a surprise, is news. Far fewer will download entertainment.
Further, the U.S. market for downloadable TV is likely to remain tiny for many years, with relatively few cell phone users bothering to take advantage of the feature. As in so many areas of media, the fact that a technology exists to do something doesn’t mean consumers will rush to adopt it. In the case of downloadable TV, they will not.(snip)
The study found that cell phone subscribers in North America were the least interested in TV content. Only 6 percent said they’re willing to pay to download TV clips.

I never suspected the US to be leading in this field – they rarely do, it is often small pockets in Europe or Asia that lead consumer trends in emerging media and the US and Australia tend to lag but follow with new business models and then say they started the trend (ready for flames ;-). The low demand though for mobile downloads may come as a surprise to my many tens of readers but the article does go on to say that downloading shows out of schedule may be undesired but timely news and sports are still in with a fighting chance.

Among all those surveyed, 49 percent said their first choice would be news clips. Sports came in a distant second at 17 percent. Entertainment followed, with music videos at 16 percent, movies, 9 percent, and TV soap operas and reality shows, 8 percent.
“The thing that you need for wireless is content that is time-sensitive,” says Ranjan Mishra, principal of the communications and media practice at A.T. Kearney.
“If you can wait until you reach your office or home, you are most likely not going to watch it on a cell phone. That’s why the applications that are time-sensitive, like news and sports, fit very well. There is a value to that.”
Robert Rosenberg, president of Insight Research in Boonton, N.J., agrees.
“This is an adjunct to a television news service. I find it curious that anyone would want to watch a television clip that doesn’t have a real-time value to it. A sports broadcast I can understand.”

So a bit like the early days of interactive TV where the first service I made was in fact a timely 1000 pages of news, graphics surrounding the TV service – a dip in, dip out, get the updates and go, type service. Seems this will be the same on mobiles for the first few years. Sport will always be a big driver across all ‘interactive’ platforms, because there is often so much back-story (stats, gossip, prediction) that you need to contextualise the experience. There still needs to be work done now though in documentary, entertainment and drama for mobile delivery that breaks the current trend to just download a whole episode of a TV show. It really bugs me when people wander round showing off an episode of ‘Desperate Housewives’ on a mobile phone or PSP. Really bugs me. Reminds me of those sort of people in the 80/90s who used to show me how their laptop could play a CD/DVD disc, or how their PDA could play a violent animation – wow, clever stuff. Engaging, not. We need to create innovative new form services that cross platforms and engage, the mobile phone is only one part of the jigsaw. There may be some time left yet though:

Still, the advent of TV shows on iPods and new video-on-demand services from CBS and NBC suggest that the market may be ripening for cell phone services to offer downloadable television clips and commercials.
Moreover, the number of cell phone subscribers using non-voice features is dramatically increasing. Mobinet found that 48 percent of subscribers in this country, versus 53 percent worldwide, now have third-generation phones with multimedia capabilities such as internet access and cameras. That is up from only 37 percent last year, when penetration in the U.S. trailed the global average by 12 points.

Emerging media creatives need to get ahead of those who will disenfranchise the market by simply dumping the same content that we get on broadband, TV, DVD, video across to mobiles. Demand will only be as strong as the perceived experience users will expect – here is the simplest analogy “Would you expect people to buy bottles of tap water?” – I suspect maybe there will still be a crazy 8% who would, but I hope you get my point.

Posted by Gary Hayes ©2005

Oct 202005
 

Joshua Tree Shadow ©Gary Hayes 2005Humans are clan-like beasts – we like to get in our Neolithic cave dwelling huddles and share. On the road towards truly personalized TV, ‘ultra-local’ services are now being studied, quantified and delivered to, by those who up until now have preferred the blanket approach – the commercial FTA broadcasters.

“Ultra-local’ is a simple term used in the industry to refer to media channels aimed at specific community based audiences (as oppposed the the long-tail niche groups). We are familiar with local newspapers, local ads on billboards on busy roads, localised radio services and of course the local versions of a zillion web pages and portals – TV though has always been slightly behind the ‘local’ curve. In some parts of the world like the US, local TV or community TV has been commonplace for some time, but in bandwidth starved regions like most parts of Europe or Australia not so. Should these regions do the’local’ thing? We need to ask “go local or go individual”?

I was privileged when I was Senior Development Manager at BBCi to be part of the group that launched the Kingston VOD local interactive service
(more on the range of this service later but for now just the community element). This was a real eye opener in terms of understanding the appetite for community-based services and content. This went way beyond simply pointing a camera at some local folk in a rather dodgy college TV studio (most US comm. TV – no flaming please, I spent two years looking at it!) – but as this flavour of Broadband TV was in the VOD domain there was much more dynamism in the way the audiences shared. It became quite simply early vBlogging via the TV set – and with the guaranteed upsurge in user generated content, this particular TV version was way ahead of the Brightcove/Akimbo-type curve.

So the BBC and now iTV are starting to move down the localised road (read: not quite personalized). This article from a few months ago covers some of the key issues about delivering broadcast services to as many as 60 cities across the UK via the three networks that have capacity to do that – broadband, satellite and cable.

The corporation claims there’s growing evidence of an un-met demand for more localised programming.
Local news proved one of the most popular aspects of a separate pilot scheme for broadband services in Hull, and similar initiatives are apparently enjoying success overseas.
“Research shows that people are most interested in what’s going on in within 15 miles of their homes,”
says David Holdsworth, head of the BBC’s West Midlands region. “Newspapers and radio have always been able to provide a localised service, but the technology has constrained the localness of television.
Now the technology’s there we should grasp the opportunity and use it.”

So we like to know what is going on in the immediate universe perhaps more than the other side of the world. There is a clear and present danger that becoming too personalized and too local leaves us ignorant of anything outside our small circle. To move into laymans philosophy, I think that one of the most powerful benefits of understanding yourself and those close makes you far more open to understanding and having empathy with communities much further afield (grasshopper say “to know thyself is to know the world”) Back to article that also points out that like community TV in the US it opens up opportunities for many new entrants who would, as I suggest in the previous post, jump straight into broadband distribution.

The arrival of ultra-local will presumably be warmly welcomed by all those students trying to break into television. They’ll be expected to work hard – setting up, shooting and editing their own stories – and for salaries that might not fully reflect the fact they’ll be doing a job that two or three people often find hard enough to share between them.
But at a time when regional newsrooms are putting the brakes on recruitment, local TV will offer the aspiring stars of tomorrow that vital first step on the ladder.
Assuming the governors do approve funding, organisers of the BBC pilot hope to recruit up to 35 VJs –

But this is the BBC and as every person I meet (well most) tells me “oh the BBC can do that because it has loads of cash…blah, blah” and of course it needs to reach all of the audiences that it is ‘mandated’ to, those who pay the the UK license fee. So why, we ask is the large independent free to air consortium ITV moving to provide localised services? Using broadband PC the service called “ITV local” the trial follows the same model as the BBC broadband TV services – lots of local VOD, weather and news about those around you. The killer app for me though is that as well as the ability to user generated content viewers can also do their own classifieds. This is interesting. Here we have the largest commercial FTA broadcaster in the UK setting up portals allowing local businesses and viewers to tell their own stories and also advertise. I wonder why? There can be only one explanation – they have decided that the old broadcasting advertising model is waning fast and they now need to move. The old model as we know is not dead, it still wraps many execs in Ferraris and Mansions, but perceptibly waning. This I feel though is a sure sign of change when the cFTAs start down this particular path. A good thing. Create a community of interest and catch them when they are most active – and ready to watch partly relevant ads. Here is their upsum:

ITV Local is a unique service that takes television to your community using broadband television.
We’re trialling with Brighton TV and Hastings TV in the ITV Meridian region. All the channels will be updated daily with the best and latest local entertainment, news, weather, travel and sports.
You can let us know what you think of the service using the ‘Give us your feedback’ button below.
Soon, you’ll be able to upload your own content and advertisements.

I used the word partly in the previous sentence because local is only ‘partly’ personal – community TV as many US folk know is rarely ‘deeply’ personal, much of it is vanity publishing (like this blog ;-), but local TV with high production value can have real resonance if it is done right. Local TV with a good churn (daily, minute by minute updates!) of user-generated content can be very compelling.

Some way from truly individualized services, ‘ultra-local’ at least connects us to our immediate physical world in more meaningful ways, which is never a bad thing. Now back to life, back to …

Posted by Gary Hayes ©2005