Oops! It appears that you have disabled your Javascript. In order for you to see this page as it is meant to appear, we ask that you please re-enable your Javascript!
Mar 212009
 

tracey-02

There are a multitude of sites out there asking the ‘audience’ (grrr)  to submit films, music, scripts, stories, bits of their personal life and anything the brand or property feel will draw them into their branded world. Many go about it in a really poor way, providing virtually no incentive, a pretty small audience (as regards the actual community that will likely see their work) and often give little or no encouragement to learn and improve on their original submission. Many even resort to seeding the ‘competition’ with faux community created videos (made by pros deliberately shaking the camera!) – to pretend to kick-start it – they have no idea how easy it is for the community to sniff that out.

An easier and more enpowering way in for the co-creative community is to give them ‘great’ assets to create great content – it gives them a big kick-start. Giving them the same stuff that the pros get generates the real big incentive – it lets them show how ‘they’ are as good, if not better, than the pros! It also shows a willingness on the part of the usually out of reach ‘creative production’ to expose some of the real behind the scenes’ness and draw communities into the brand firstly from a ‘trust’ perspective. Secondly as the ‘creative audience’ members themselves will be spending many hours with the assets and this creates very strong brand/story loyalty. Often these creative types are pretty active influencers on the web anyhow and will draw their own communities into the brand. The list of benefits goes on.

Below are relatively recent examples of professional film and music folk throwing top draw fragments of content (rushes, isolated tracks etc) over the wall for the wannabee’s to work their own magic.

cut-own-scene

I have written about this subject a few times in the past but Bronwen Clune on Twitter pointed out her brainchild initiative, a Disney / AFTRS Film  “Two Fists One Heart” making available some rushes for the community to re-edit.  Cutscene site has all the information on the project and a mention should go out to my colleague at AFTRS, Bill Russo who has the enviable task (yes enviable as it is a joy to see community wisdom like this) of viewing potentially hundreds (see examples below) of alternately edited scenes.

We are giving you the chance to download and edit rushes from the international film TWO FISTS ONE HEART. This is the footage that editors work with and it is free for you to use under creative commons as long as you acknowledge the source and link back to the official movie page. We€™ve tried to give you a mix of scenes so that you can even download all of them and put together a short film of your own. When we told the folks at AFTRS and Disney what we were doing they were so exited they wanted a way to recognise some of the best videos that are created. SO €¦

The best 5 scenes will be posted on Disney€™s promotional TWO FISTS ONE HEART site. This is a great opportunity for some exposure to high-profile people in the film industry. The 5 best scene cuts will be selected by Bill Russo head of Editing at the AFTRS and the creative team from TWO FISTS ONE HEART. TWO FISTS ONE HEART Director Shawn Seet, Editor Milena Romanin and Cinematogropher Hugh Miller are all graduates from AFTRS, Australia€™s premiere Film and Television school.

The WINNERS will be personally contacted by Bill Russo who will give them editing advice and help with their editing careers. All you have to do to enter is post your video on YouTube, link to the Two Fists One Heart site for the movie in the info section and tag it TFOH, then email the link of your entry to competition@cutyourownscene.com

DE-FRAGMENTING TRACEY

tracey-01

Of course this is not a new idea and I recall at least five major projects at the BBC I was involved in from 96-03 that did a call out based on downloading and then re-editing, ‘professional’ footage (and at least 20 other ‘mash-ups’ using web interfaces). A recent non-BBC, feature example (Jan 08) that springs to mind is Tracey Fragments – a sort of timecode’esque Canadian film that gave away the ‘whole’ film to re-edit and again used YouTube to show the re-fragmentation. These are still available on the site – click refragmented. Here’s one example of a re-edit that have around 10 000 views each on YouTube.

Tracey: Re-Fragmented made available all the footage from the shoot of the film for users to download and re-edit their own replated projects including music videos, new trailers or to re-redit the entire movie themselves. A contest for best use of the footage has just closed at the end of January and judging will commence soon. The re-reditng initiative also has a competititve elements with Bruce McDonald and his editors selecting the best from the pojects from Canadaa to win an Apple Final Cut Pro prize pack. The winning project will also appear in the bonus features on the DVD release of The Tracey Fragments.

TEASING TEASERS

As mentioned the BBC has a long track record of opening up its rushes to the public (well it would do because the ‘internal’ BBC av assets are effectively owned by the taxpayer!) as well as providing community filming skills to a vast audience with 15 year old initiative such as Video Nation. Another recent example (2006), was when the BBC Commercial Archive opened up some of the rushes from its natural history section and asked the audience to re-cut or rather creatively make a brand new trailer for Planet Earth. Here is one example entry to the BBC Planet Earth video editing competition

To highlight the creative potential of the Open Earth Archive the BBC is also running a competition to make a short ‘advert’ for Planet Earth. Novice editors can enter the competition through the Easy Edit Suite, an exclusive application available free on the Open Earth Archive site allowing users to create a short video with a sound track using some of the best bits of the archive. The competition closes on 30 April 2006 and winners will spend time in an edit suite with experts seeing how the professionals edit for BBC Television. The Open Earth Archive is made freely available for the UK public to use under the terms of the Creative Archive Licence. The Creative Archive Licence allows people within the UK to watch, download and edit material released for non-commercial purposes, using it to inspire and create their own creative endeavours.

MAKE IT A GAME TOO

insectmen02At LAMP there have been at least 20 projects based on the call for creative contribution. This includes the iEmmy nominee Scorched as well as a Gruen Transfer’esque ‘Sold in 60 Seconds‘ and most of our ARG variants. One really cool ‘video fragment’ example was on our very first residential workshop lab in late 2005,  Insect Men. Insect Men was a video fragment scavenger hunt. The mind of a character (of course represented by a linear film sequence) was shattered in a freak lab accident and his mind spread all over the web, outdoors and on linear channels (these things happen!). The audience had to find, collect them and put it back together in a meaningful way. This predated Eternal Sunshine of the Spotless Mind and other similar recent play’s on fragmented memory but this is less about story and more about bringing a game-play element into the re-cut too. The team were clear that there was no right or wrong way to put this unfortunate characters mind back together but rather courted community compare contrast – which is the best way forward.

BE PREPARED FOR A TIDAL WAVE

What to do when all this great stuff comes back?! Looking at exactly the same methodology of – here are some professionally created assets by your heros for you to rebuild in ‘your’ wayImogen Heap (who I keep going on about?!)  in the past month gave away a song in the form of lead and backing vocals for the co-creative fans to provide their own music. This takes it a step further as the backing to the vocal tracks truly represents the genre and style of the contributors vs the more subtle ‘persona’ that comes through a pure film edit. Imogen and team got back nearly 400 completely rebuilt unique 3 minute songs and you can listen to 219 of them here on the Twestival site. They were so overawed by them they are going to release a special EP with the best ones on. Shame that wasn’t part of the original incentive – but it probably didn’t matter in the case of a loyal fan base already!

EASY TOOLS

OK there are folk out there who use ProTools, Final Cut, Logic, Cubase etc etc: There are even more who are now familiar with iMovie, MovieMaker, Garageband etc: But although these will produce much better and original results it requires a significant amount of extra effort than a browser based tool.  I was a little derogatory about web based editing or mash-up tools earlier but there have been a few good examples over the past 12 years on the web we know today – yes folks they have been around for that long! Even I did some in 1995 when I put the first audio and video on the main BBC sites in the UK – simple quicktime based mixers which worked even in the days of 28k modems!

A recent one that works because it is so integrated with the TV component is ABC Australia’s Gruen Transfer. The thing that really works for me (above and beyond the AdMixer interface and usuabilty – yes they are getting better) is the fact the call out from the show gives a very specific task – this week/series for example the presenter said – go and create using a bunch of pre-built clips/audio and text, a promotional advert to sell Australia. Simple, a bit limited tool and clip wise, but really easy for an audience to quickly produce something meaningful with very little effort.

gruen

THERE’S A LOT OF IT ABOUT

As regards remixing, mashable content there are many others worth investigating if your into the subject and a quick look around will reveal the likes of

But a last point I shall leave you with is make it accessible. If only 1-2 % of the audience will get off their a$&#s and make something and send it in then make it easier for them – grow that to 10% or more. I covered the sort of splits of the co-creative audience on my post Web 2.0 and the Myth of Non-Participation. Allow them to search and embed other peoples work, allow them to just vote or rate (obvious and used a lot of course) or give them some really good material so they can create something ‘they’ will be proud of – like most of the examples above here.

OK there are lots more examples of this including community driven film sites like my fav triggerstreet and I have probably missed the ‘big’ ones (so tell me in comments!) but the last message –  Throw good stuff at your collaborative, co-creative audience and they will reward you many times over!

Mar 192009
 

Complexity iPhone Camerakit App 22Ever since I joined Twitter (GaryPHayes) I have been fascinated by the subtle ‘etiquette’ of being followed, following and timely updates (as well as the enormous growth and creative potential twitter now affords). It is also interesting watching those traditional media brands and celebrities with a non-twitter and web 2.0 online reputation enter into the fray. What effect do they have? Do they corrupt this young new channel before it has found it’s own feet or is the invasion of old brands and celebs part of its maturation?

Laurel Papworth has far more in-depth coverage of this movement and etiquette across many and various posts on her main blog here but one thing became evident to me as traditional media and celebrities started to ‘infiltate’ Twitter – the instant emergence of old world, short head, long tail distribution. Those brands (individual and companies) already popular in other media on setting up in twitterville started to gain followers like magnets, they swarmed to them – in many cases regardless of what they were tweeting (film and pop stars particularly). We also see old form media channels such as news updates, emerging as useful ‘feeds’ and gaining instant popularity too. Merging with all these are the new stars, traditional bloggers find the transition to micro-blogging easy and so on and so on…

As Twitter has an open API the stats are relatively easy to pull out and there are quite a few sites that do much better analysis than mine below such as TwitterFacts blog, Damon Cortesi and TweetStats. For my little effort below thanks to Twitterholic and its dynamically updated top 1000 (based on followers), I was able to do a quick big picture overview – data taken on the 17 March 2009 !. Before we dig down into the charts themselves a quick high level stat on the Top 1000 tweeters

The top 1000 tweeters have generated 3.45 million tweets and are following 12 million but being followed by 35 million. (note: followers and followings are of course not unique, but the updates/tweets are)

The first chart is what I simply call the  Twitter Long Tail. Starting at the far left with top tweeters CNN Breaking News and Barack Obama at 543k and 486k respectively we move across to the 1000th top tweeter in the world Brad Will with just under 8k followers. I have highlighted a few random tweeters in-between for reference – key thing to note of course is the obvious almost perfect Long Tail shape (I would imagine over time this would smoothe even more – we are still early days)

twit_lt_06

The highlighted selection here include world renowned bloggers Robert Scoble and Darren Rowse (problogger), passionate artistes Imogen Heap and Stephen Fry, TV getting in on the act Ellen Show and Letterman plus trad media and social media folk. It is interesting for example that The Ellen Show Twitter ID appeared on the 16 March and generated around 200 000 followers off the back of one show – sadly there were only a handful of updates and virtually no following back, a poor user experience – traditional media really needs to make sure it doesn’t corrupt these ‘delicate’ new media channels as it so often does and then tells everyone they don’t really work!

While we are on the global view worth noting that adding all the followers up (thats means each persons follower amount) we end up with 35 million (remember that will contain many duplicates). The point though is to demonstrate the short head’ness here where followers are effectively a ‘rating’ (abstract) of popularity.

Of that 35 million totalled followers

  • 55% are in the top 100
  • 67% are in the top 200 and
  • 85% are in the top 500

To demonstrate this rather spookily smoothe long tail curve I removed the top 50 (that have rather exponentially big figures) and looked at the top 50-500. I started to think also here about the number of updates – do updates bring in followers or is it all about pre-twitter trust and reputation – of course its a to be calculated mix of the two of them – but look below at updates and position…
twit_lt_01
I went further down this road and looked at the top 100 and their update distribution – the spikes are named. Fascinating again to see that updates do not equal popularity (OK that’s obvious and I will stop labouring that one) but there is a significant high amount of updates going on the in 13-30 areas – remember though we are looking at the creme-de-la-creme of tweeters here and might be too ‘zoomed in’ for meaningful insight?

twit_lt_02

If your still with me, for reference, here is a quick snapshot of the top 50 World tweeps based purely on following (now you can go and follow them all!). As I keep saying this is not the whole story as we can see – for example CNN following 1 person (is pure broadcast) and Al Gore with only 14 updates (is pure pre-twitter reputation – or 14 amazing world shattering tweets?! – I will go with the former). Of course automated tweeting is rife and there are many in the top thousand who have or are resorting to bots to send messages in their ‘down time’. More after the list…
twit_lt_04

Some time ago I thought a twitter quotient that took into account updates/followings too is important and the chart below is the same top 1000 tweeters now ordered by a Gary algorithm (made famous on Twitter Agency and Laurel’s post of Australian Journalists on twitter), which changes the landscape significantly. Reproduced from my little contribution to twitter agency here.

Here is a little formula I just cooked up called the Tweet-GQ (Tweet Gary Quotient) that works out a Twitter rating. To be considered as a valuable system to be used on top 100s etc. Before I go into explanation, here is the secret formula

( ((Following/3)+Followers) x (Followers/Updates) ) / 10

This takes into account the raw numbers of followers weighted over following. More importantly it then has an critical multiplier – that of how many updates you do in relation to the followers you generate. So simply, it rewards high numbers of followers but also takes into account how many tweets or updates it took you to get that many followers.

To do this yourself without needing a degree in pure math (or an online calculator – to be done by someone). Here is a simple 3 step DIY version.

  1. Divide followings by 3 and then add this to followers – write the number down
  2. Divide followers by updates – write the number down
  3. Multiply the two numbers above and divide by ten – et voila. Your very own TweetGQ

twit_lt_05

Finally and while I am on this twitter topic heres a lovely mosaic of 360 out of my current 1300 followers…seems so insignificant now 🙂 But this shows off the power of open API – each of the faces are clickable and therefore followable – is that a word. Bye for now, see you in the twitterverse.

Get your twitter mosaic here.

Get your twitter mosaic here.

Mar 092009
 

It’s that time of year where things really start to kick-in. So on top of all my AFTRS lecturing, MA Supervision and LAMP R&D work plus commercial work via MUVEDesign and many consultancy sessions here are some nice breaks – seminars and conferences I am speaking at or running.

(BTW most of the LAMP ones can be booked at AFTRS short course pages in the MultiPlatform section – page being updated at the moment)

Tues/Weds 10-11 March – Ad:Tech. Virtual Worlds & Business: What’s The ROI?

adtech-brandsVirtual worlds are maturing at a rapid rate and brands are realising there are valuable business opportunities within them. Whether the objective is engagement, research or brand presence, virtual worlds are proving to be a legitimate marketing channel. In this session our panel will look to provide insights into the business benefits of working within a virtual world. Our panellists will provide:

  • – An overview of virtual worlds and why they’re suitable for business
  • – Insight for brand involvement including what’s in it for both the brand and the consumer
  • – Considerations before entering a virtual world and how to be successful
  • – Identifying the KPIs and how to measure the success of a campaign
  • – Engagement and brand presence
  • – With case study examples, this session will bring to life the importance of engagement and brand presence in a virtual world and how organisations are testing, developing, connecting, and marketing within these communities.

Presenters

  • Gary Hayes, Director, Laboratory for Advanced Media Production, AFTRS & CEO MUVEDesign
  • Jeff Brookes, Regional Director – Asia Pacific, Sulake Corporation (habbo.com.au)
  • Mitch Olson, Co-Founder, SmallWorlds.com

Wed 25 March 6-7pm – LAMP ‘State of Play’ Television 2.0: latest innovations in online video

Convergence and multi-platform production is front and centre at MIP TV this year. This seminar will provide background to the terminology, techniques and recent innovations in distributed online video, preparing you for all the key developments. Gary Introducing and speaking.

Fri 3 April – LAMP ‘Interactive Workshop’  Documentary 2.0: Serious Games

Seminar and Workshop Fri April 3. The intersection between documentary filmmaking and games will be explored in this seminar and workshop, providing deep insight into the potential of Serious Games. Both games and stories have long been recognised as powerful learning tools. Their combination in the 21st century has the potential to provide learning experiences that are collaborative and globally connected. What are the best examples of Serious Games and where are they heading? How can Serious Games best be employed by educators, corporations or non-profit organisations? Gary facilitating and speaking.

20-30 April – “Innovation & Form Workshop” for AFTRS Students featuring:

Wed 22 April 10am-12pm Open morning seminar “Innovations in Multi-Platform Content”

A selection of leading innovators in multi-platform content present recent projects in the areas of social media, cross platform storytelling, extended entertainment, games and online entertainment. Presenters will include social media strategist Laurel Papworth, 2008 BAFTA winners Hoodlum Entertainment and representatives from Google and other cutting edge innovators and thinkers in global screen media. Gary speaking.

Wed April 29 — LAMP  ‘State of Play’ Seminar “Free & Collaborative: Latest Open Source Creative Tools”

Want to run your own Facebook or YouTube? Want to set-up a cool online video festival or manage a complex project online? What are the best, free tools for collaboration, video distribution and marketing? An insightful survey of tools such as Drupal, Ning, Celtx, WordPress, Mogulus, Joomla and many more. Gary speaking.

Thurs/Fri 14-15 May – LAMP ‘Interactive Workshop’ Machinima Virtual Story: The Art & Craft of Machinima

Games and virtual worlds are now being used as creative tools to make a wide range of films from horror genre, comedy to corporate training and education. YouTube, Machinima.com and scores of other video portals are filled with examples of these new forms of virtual storytelling and some are now being commissioned by mainstream TV. NBC aired a CSI episode in 2008 featuring machinima made in Second Life and HBO recently acquired the machinima series ‘Molotov Alva’.  The seminar will explore the vast range of machinima made with console, PC and online games. It will also look at simple forms of film pre-visualisation now possible using games technologies. The intensive workshop will provide a hands-on introduction to the tools of machinima and the opportunity to work on a short project. Participants are encouraged to bring along a pre-recorded soundtrack (including voice and/or music) to use as the basis for their project. Gary facilitating and speaking.

Wed May 27 — LAMP ‘State of Play’ Seminar “Massively Multi-Storyteller Online Worlds”

Virtual worlds and online games are primarily used for role-playing but they can become host to your own narrative worlds. This session looks at how to locate, take-part in or build rich story environments inside shared online spaces. Gary facilitating and speaking.

8-10 June Banff TV Fest Canada – Still discussing speaking and mentor role!

17-23 June  Games and Entertainment Technologies Conference in Algarve Portugal

Keynoting at the  Game, WAC and Informatics conferences (www.gaming-conf.org, www.wac-conf.org and www.informatics-conf.org). The Keynote will look at major trends and futures of  eLearning, Intelligent Systems, Wireless Applications, Games, Creative Industries, ICT and Society, Computer Graphics and IHCI.

24 June – LAMP ‘State of Play’ Cinema 2.0

Stereoscopic 3D, interactive cinema, games in cinema. Where does the future lie for cinemas and other public screen spaces? Gary facilitating and speaking.

Thurs/Fri July 2/3 – LAMP ‘Interactive Workshop & Seminar’ “The Social Media Campaign: Connecting with your audience”

Aimed at anyone who wants to promote themselves, their product or creation into communities. A workshop looking at how to understand the new audiences, build traffic and loyalty that goes way beyond uploading a 9 minute short onto YouTube but looks at techniques of engaging with online events, social networks and DIY social media. The workshop will examine case studies of successful campaigns from producers and creators doing it for themselves.

Led by Laurel Papworth who is a Power150 media blogger (global – AdNews) and in the top 5 media bloggers for Australia (B&T). She has been teaching for 20 years, mostly in the area of online communities and virtual communications. Laurel is the senior social media strategist in Australia, consulting to companies, not for profits and government departments in Australia, Asia and Middle East including: Middle East Broadcasting (Dubai/Saudi Arabia) – Channel MBC4, Telecom New Zealand, , Fairfax: RSVP Dating Community, Sony Corporation, Universal McCann Erickson WorldWide, CHANNEL TEN: including Australian Idol community, Sulake: Makers of Habbo, Macquarie Leisure, Macquarie Media, New Holland Publishing, Australasian, Performing Right Association (APRA), Peoplebrowsr, MySongcast.com unsigned bands community, Australian Businesswomens’ Network, Pink Sofa online community, ABC Australia, National Archives of Australia (gov), Department of State and Regional Development (gov), Department of Primary Industry (gov), Australian Film Television and Radio School (edu), University of Sydney (edu, public), University of Western Sydney (edu, Masters program).

Gary speaking.

Mid Sept – SPAA Fringe, MultiPlatform Content sessions. Planning

Mid Nov – SPAA, MultiPlatform Content Strand. Planning

Sep 232008
 

(short LAMP watercooler cross post)

…and we are all encouraged to be a part of the demise of mankind for a few months starting on October 6th. I suggest you join the facebook group which will keep you up to date with events. Feed your experiences into your blog/s, find wiki’s tracking events then contribute and of course post flickr and YouTube response videos. Also subscribe to the SuperStruct Global Extinction Awareness System YouTube channel.

We are all in this together!

To start the event off lets fast forward to 2019 and see what is happening through the eyes of GEAS (Global Extinction Awareness System), then immerse yourself in the fiction, the game, the social media entertainment event of the year…I hope!

Superstruct Superthreat: Power Struggle

Superstruct Superthreat: Generation Exile

Superstruct Superthreat: Outlaw Planet

Superstruct Superthreat: Quarantine

Superstruct Superthreat: Ravenous

SUPERSTRUCT LAUNCHES OCTOBER 6, 2008

Q: What is Superstruct?

A: Superstruct is the world’s first massively multiplayer forecasting game. By playing the game, you’ll help us chronicle the world of 2019–and imagine how we might solve the problems we’ll face. Because this is about more than just envisioning the future. It’s about making the future, inventing new ways to organize the human race and augment our collective human potential.

Q: What does “superstruct” mean?

Su`per`struct´ v. t. 1.To build over or upon another structure; to erect upon a foundation.

Superstructing is what humans do. We build new structures on old structures. We build media on top of language and communication networks. We build communities on top of family structures. We build corporations on top of platforms for manufacturing, marketing, and distribution. Superstructing has allowed us to survive in the past and it will help us survive the super-threats.

Q: How do I play Superstruct?

A: Superstruct is played on forums, blogs, videos, wikis, and other familiar online spaces. We show you the world as it might look in 2019. You show us what it’s like to live there. Bring what you know and who you know, and we’ll all figure out how to make 2019 a world we want to live in.

Visit www.superstructgame.org/ to sign up for news and updates!

2 pages