Nov 162011
 

Not the most concise title but I wanted to cover a bit of ground with it. I am leading a week long Multi Platform development residential lab next week in the Southern Highlands of New South Wales with some of the worlds leading mentors and Australia’s top projects – all linked to Screen Australia. This is followed by a one day seminar in Melbourne called ‘Idea to Market’ and top and tailing all of this, I have taken up the Executive Producer ABC Multi Platform TV role. More on each coming up.

054_Southern Highlands NSW Australia II 10 000 pixels wide!

Intensive Clinic

As you know last year I founded StoryLabs, a global transmedia IP development network, with 3 other individuals in Canada, US and UK. Then, new format funding body, Screen Australia who were looking for a very practical, production orientated rapid development structure for their Digital Ignition initiative, looked to StoryLabs.

Screen Australia has engaged transmedia collective StoryLabs to direct the first workshop, under the guidance of its key founder Gary Hayes. He is recognised as one of the foremost digital thinkers. An award-winning multi-platform producer, author, educator and director. The founding director of global multi-platform training initiative StoryLabs he has recently become Exec Producer of ABC Multi Platform TV. He was the director of AFTRS’s LAMP program for 5 years, was Senior Interactive Development Producer at the BBC for 8 years, and was a Social TV Producer in the US. Gary has designed and lead multi-platform/transmedia courses internationally and in Australia with AFTRS and Metro Screen. He also runs MUVEDesign (creating story based augmented reality, virtual worlds and transmedia) and the influential media and marketing site PersonalizeMedia.. Gary will be supported by up to eight high-calibre international and domestic experts.

“The Digital Ignition Multi-platform Clinic falls within the suite of support offered through our All Media Program, which seeks to ignite and strengthen digital understanding, expertise and activity within the Australian screen content sector,” said Screen Australia Investment Manager Mike Cowap. “We’re thrilled to be working with Gary and his StoryLabs network to make this as rich and practical a workshop as possible.”

Founder of StoryLabs Gary Hayes said, “We’ll deliver a highly structured program focused on all the important practical topics, including storytelling, user experience, design, technical, business and marketing. We’ll be using case studies and tried and tested exercises to hone participants’ processes, and ensure they leave with a tangible ‘bible’ and clear list of next steps for their project to get it off the ground.”

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May 092011
 

I normally do at least two events per month (conferences, panels, seminars, webinars etc) and rarely post about them but as I put this together on another site, here is a cross-post (2 for the price of one) from MUVEDesign – slightly modified which covers 4 events coming up – OK one just went by but I left it in. Enjoy 🙂


Gary is representing MUVEDesign at four conferences coming up that reflect the nature of the main areas of his business.

  1. Santa Clara Convention Center

    At the TV Show Australia last week he is presenting about Social Television now and in the near future and how Inspiring the stories of tomorrow with social mediawill make TV truly and finally interactive

  2. In Santa Clara, CA he is opening the business track by presenting The Value of Experiential: New Augmented Reality Business Models at the worlds biggest Augmented Reality Conference known as the Event
  3. As part of Creative Sydney Gary is both MC’ing & presenting on Are You Experiential & Transmedia Stories
  4. And in June Gary is presenting at GameTech on Pervasive Entertainment and the exciting merging of Games, Film/TV, Geo-Caching and Social Media. He will also be presenting in the Serious Games section.

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Feb 182011
 

Have about 22 draft posts sitting in my WordPress Post box, so a bit of catch-up in next week or two to clear some out!

Outside of the talk of what ‘transmedia’ actually is, the next key topic of controversy is how can you make money from it vs spending marketing money ‘on it’ to promote a traditional product/project. The Holy Grail at the moment is can we make the ‘multi platform, transmedia form’ an entertainment or service necessity – something worth users putting hands in pockets for (or clicking that PayPal button) and something worth spending the time and effort immersing yourself in – when there are so many other ‘linear’ fragments to graze on? This post therefore looks briefly at a core aspect of transmedia or experience design that is oft left out of the equation, the user need and how we can map out and create transmedia to meet those needs. Simple concept time.

Alongside traditional needs analysis and user centric design I have been writing & teaching recently about matching any creative project to a user or audience base – going beyond crude demographics or even psychographics and thinking about raw, primal need. I often start by saying

Before we can make any creation or experience ‘overwhelmingly’ engaging for someone else we have to be able to identify & define a broad range of needs that encompasses the physical through to social then to self-empowerment? Ask yourself…

  • Does your work go beyond short term titillation (think 30 second ad spots, short films, virals or stunt marketing campaigns in shopping malls) and encourage repeat visits over many months?
  • Does it contain intimate, social and group building elements?
  • Is it a trusted, familiar environment to use and take part in?
  • Does it actually work, not fall over, most of the time?
  • Does it encourage user creativity, stimulate user ethics or open their minds to other worlds
  • Will they be rewarded through the respect of others?

While I was constructing these points many moons ago it dawned on me I the similarities with the five levels in Maslow’s Hierachy of Needs which as you know was a paper from 1943 and book in 1954 looking at how we are motivated and what basic needs have to be fulfilled ‘before’ we can attain higher levels of engagement with ourselves and others. His work has already been used in marketing areas such as Transpersonal Business (a new area using psychology to develop an understanding of consumer behaviour) and mapped to other emerging areas such as Online Communities by Amy Jo Kim in her 2000 book Community Building on the Web (hat tip Laurel Papworth 2008) or more dry areas such as ‘the internet hierarchy of needs‘. But here I am more interested in how Transmedia Story or Service creation has strong parallels in Maslow’s simple five level diagram, from a ground up user centric, development approach.

The Transmedia Heirarcy of Needs

So designing any transmedia service from a user centric design perspective, the idea in the above draft ‘pyramid’ diagram would be to start at level 1 ‘Physiological’ as a foundation and gradually build and evolve the social, play, story and design/functionality elements – taking into account the next four levels. It implies simply that first you need to have at your disposal a good variety of technically sound platforms with an appropriate mix of reliable media before you build the more sophisticated levels. How many services start at level 3? They go straight for the Facebook and Twitter network storytelling without solid user hub sites, or technically strong subscriber management or well thought out game or story. How many projects start at the top level? Linear and mostly one way broadcast forms, strong on story & morality but without any of the below social, multi faceted and play levels that draw users into long term, personal engagement? Here is the text version for the ‘copy, paste’rs’ amoungst us 🙂 Please note this is a first draft and will probably be embellished!

  • Level 1 Physiological – technically sound, expected mix of media, reliability, available, multi platform variety, solid production
  • Level 2 Safety – quality of service, trustworthiness of providers, privacy of gameplay, service permanence, level game playing field, shared rules and values
  • Level 3 Love/Belonging – include friends and family, network elements, discover new friends, share experiences
  • Level 4 Esteem – able to excel & be seen to excel, system recognises contribution and/or abilities, take part in team play, appear on leader boards & be peer reviewed
  • Level 5 Self-Actualization – able to add personal original content, the story surprises, challenges morals & enables problem solving, become self empowered, understand the world better

I have covered the concepts of each of those levels on many previous posts (eg: Producing Transmedia Stories and 1999 presentations such as Cross Media Design) and sure the mapping concepts here are not rocket science or particularly jaw dropping, but if you buy into Maslow’s Hierarchy and particularly the ‘level’ and evolution aspects, you really need to consider how those layered needs map across to your field whatever that may be? Transmedia, communities, education, marketing, public services, politics, social media and on.

UPDATE 1
I like this simple social media mapping from Erica Glasier too, which actually highlights specific services for each level 🙂

Maslow's Hierarchy of Needs, & the Social Media that Fulfill 'Em

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